{"id":1318,"date":"2025-04-08T08:04:54","date_gmt":"2025-04-08T08:04:54","guid":{"rendered":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1318"},"modified":"2025-04-08T08:05:26","modified_gmt":"2025-04-08T08:05:26","slug":"weapon-qualities","status":"publish","type":"post","link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1318","title":{"rendered":"Weapon Qualities"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Weapon Qualities<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Here is the format for weapon entries (given as column headings on\u00a0<strong>Table: Weapons<\/strong>).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Price<\/strong>: This value is the weapon\u2019s price in gold pieces (gp) or silver pieces (sp). The price includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. This price is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Dmg<\/strong>: These columns give the damage dealt by the weapon on a successful hit. The column labeled \u201c<strong>Dmg (S)<\/strong>\u201d is for Small weapons. The column labeled \u201c<strong>Dmg (M)<\/strong>\u201d is for Medium weapons. If two damage ranges are given, then the weapon is a double weapon. Use the second damage figure given for the double weapon\u2019s extra attack.\u00a0<strong>Table: Weapon Damage Size Conversion<\/strong>\u00a0gives weapon damage values for alternate weapon sizes.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Tiny<br>Weapon<br>Damage<\/th><th>Small<br>Weapon<br>Damage<\/th><th>Medium<br>Weapon<br>Damage<\/th><th>Large<br>Weapon<br>Damage<\/th><th>Huge<br>Weapon<br>Damage<\/th><\/tr><\/thead><tbody><tr><td>\u2014<\/td><td>1<\/td><td>1d2<\/td><td>1d3<\/td><td>1d4<\/td><\/tr><tr><td>1<\/td><td>1d2<\/td><td>1d3<\/td><td>1d4<\/td><td>1d6<\/td><\/tr><tr><td>1d2<\/td><td>1d3<\/td><td>1d4<\/td><td>1d6<\/td><td>1d8<\/td><\/tr><tr><td>1d3<\/td><td>1d4<\/td><td>1d6<\/td><td>1d8<\/td><td>2d6<\/td><\/tr><tr><td>1d4<\/td><td>1d6<\/td><td>1d8<\/td><td>2d6<\/td><td>3d6<\/td><\/tr><tr><td>1d6<\/td><td>1d8<\/td><td>1d10<\/td><td>2d8<\/td><td>3d8<\/td><\/tr><tr><td>1d8<\/td><td>1d10<\/td><td>1d12<\/td><td>3d6<\/td><td>4d6<\/td><\/tr><tr><td>1d4<\/td><td>1d6<\/td><td>2d4<\/td><td>2d6<\/td><td>3d6<\/td><\/tr><tr><td>1d8<\/td><td>1d10<\/td><td>2d6<\/td><td>3d6<\/td><td>4d6<\/td><\/tr><tr><td>1d10<\/td><td>2d6<\/td><td>2d8<\/td><td>3d8<\/td><td>4d8<\/td><\/tr><tr><td>2d6<\/td><td>2d8<\/td><td>2d10<\/td><td>4d8<\/td><td>6d8<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Critical<\/strong>: The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a\u00a0critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Extra damage over and above a weapon\u2019s normal damage is not multiplied when you score a\u00a0critical hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u00d72<\/em>: The weapon deals double damage on a\u00a0critical hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u00d73<\/em>: The weapon deals triple damage on a\u00a0critical hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u00d73\/\u00d74<\/em>: One head of this double weapon deals triple damage on a\u00a0critical hit. The other head deals quadruple damage on a\u00a0critical hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u00d74<\/em>: The weapon deals quadruple damage on a\u00a0critical hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>19\u201320\/\u00d72<\/em>: The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a\u00a0critical hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>18\u201320\/\u00d72<\/em>: The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a\u00a0critical hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Range<\/strong>: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative \u20132 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a\u00a0dagger\u00a0(with a range of 10 feet) thrown at a target that is 25 feet away would incur a \u20134 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">FAQ<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are melee weapons with a weight of \u201c\u2014\u201d. If these weapons are primarily metal (like the\u00a0kerambit), how do you calculate the cost of creating\u00a0mithral\u00a0versions of these weapons?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Treat these weapons as 1\/2 lb weapons for the purpose of creating a\u00a0mithral\u00a0version of the weapon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>*Weight<\/strong>: This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons. Some weapons have a special weight. See the weapon\u2019s description for details. See&nbsp;<strong>FAQ\/Errata<\/strong>&nbsp;(at right for information regarding weapons with a Weight of \u201c\u2014\u201d and pricing for crafting them of special materials.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a><strong>Type<\/strong>: Weapons are classified according to the type of damage they deal:&nbsp;<strong>B<\/strong>&nbsp;for bludgeoning,&nbsp;<strong>P<\/strong>&nbsp;for piercing, or&nbsp;<strong>S<\/strong>&nbsp;for slashing. Some monsters may be resistant or immune to attacks from certain types of weapons. Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon. In other cases, a weapon can deal either of two types of damage. In a situation where the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Treated as<\/strong>: If a weapon\u2019s description says it is \u201ctreated as\u201d another weapon, a character lacking the appropriate exotic weapon proficiency, can still use it as if it were the other kind of weapon and feats such as\u00a0Weapon Focus\u00a0still apply, as do abilities requiring a certain weapon. For example, the\u00a0butterfly knife\u00a0allows a proficient user to open or close it as a\u00a0free action\u00a0and is otherwise treated as a\u00a0dagger, meaning she can wield it as a\u00a0dagger, gain the benefit of\u00a0Weapon Focus\u00a0(dagger) when wielding it, use it as the target of a spell that only affects daggers, and so on.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a>Special Weapon Features<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Some weapons have special features in addition to those noted in their descriptions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Blocking<\/em>: When you use this weapon to fight defensively, you gain a +1\u00a0shield bonus\u00a0to AC.\u00a0<strong>Source<\/strong>:\u00a0PRG:UC.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Brace<\/em>: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature (see\u00a0Combat).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Deadly<\/em>: When you use this weapon to deliver a\u00a0coup de grace, it gains a +4 bonus to damage when calculating the DC of the\u00a0Fortitude\u00a0saving throw to see whether the target of the\u00a0coup de grace\u00a0dies from the attack. The bonus is not added to the actual damage of the\u00a0coup de grace\u00a0attack.\u00a0<strong>Source<\/strong>:\u00a0PRG:UC.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Disarm<\/em>: When you use a disarm weapon, you get a +2 bonus on\u00a0Combat Maneuver\u00a0Checks to\u00a0disarm\u00a0an enemy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Distracting<\/em>: You gain a +2 bonus on\u00a0Bluff\u00a0skill checks to\u00a0feint\u00a0in combat while wielding this weapon.\u00a0<strong>Source<\/strong>:\u00a0PRG:UC.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a><em>Double<\/em>: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way\u2014only one end of the weapon can be used in any given round.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Fragile<\/em>: Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the\u00a0broken\u00a0condition if the wielder rolls a natural 1 on an\u00a0attack roll\u00a0with the weapon. If a fragile weapon is already\u00a0broken, the roll of a natural 1 destroys it instead. Masterwork and magical fragile weapons and armor lack these flaws unless otherwise noted in the item description or the special material description. If a weapon gains the broken condition in this way, that weapon is considered to have taken damage equal to half its hit points +1. This damage is repaired either by something that addresses the effect that granted the weapon the\u00a0broken\u00a0condition (like quick clear in the case of firearm misfires or the\u00a0Field Repair\u00a0feat) or by the repair methods described in the\u00a0broken\u00a0condition. When an effect that grants the\u00a0broken\u00a0condition is removed, the weapon regains the hit points it lost when the\u00a0broken\u00a0condition was applied. Damage done by an attack against a weapon (such as from a sunder combat maneuver) cannot be repaired by an effect that removes the broken condition.\u00a0<strong>Source<\/strong>:\u00a0PRG:UC.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Grapple<\/em>: On a successful\u00a0critical hit\u00a0with a weapon of this type, you can\u00a0grapple\u00a0the target of the attack. The wielder can then attempt a\u00a0combat maneuver\u00a0check to\u00a0grapple\u00a0his opponent as a\u00a0free action. This\u00a0grapple\u00a0attempt does not provoke an\u00a0attack of opportunity\u00a0from the creature you are attempting to\u00a0grapple\u00a0if that creature is not threatening you. While you\u00a0grapple\u00a0the target with a\u00a0grappling\u00a0weapon, you can only move or damage the creature on your turn. You are still considered\u00a0grappled, though you do not have to be adjacent to the creature to continue the\u00a0grapple. If you move far enough away to be out of the weapon\u2019s reach, you end the\u00a0grapple\u00a0with that action.\u00a0<strong>Source<\/strong>:\u00a0PRG:UC.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">FAQ<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If a weapon is specified as a\u00a0monk\u00a0weapon, does that mean that\u00a0monks\u00a0are automatically proficient with that weapon?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">No. It means that they can use this weapon while using\u00a0flurry of blows. It does not mean that it is added to the list of weapons that a\u00a0monk\u00a0is proficient with, unless the weapon description says otherwise.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you want to make a\u00a0trip\u00a0combat maneuver, do you have to use a weapon with the trip special feature?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">No. When making a trip\u00a0combat maneuver, you don\u2019t have to use a weapon with the trip special feature\u2013you can use any weapon. For example, you can trip with a longsword or an unarmed strike, even though those weapons don\u2019t have the trip special feature.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Note that there is an&nbsp;<em>advantage<\/em>&nbsp;to using a weapon with the trip special feature (a.k.a. a \u201ctrip weapon\u201d) when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon instead of being knocked prone.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On a related note, you don\u2019t have to use a weapon with the disarm special feature (a.k.a. a \u201cdisarm weapon\u201d) when making a disarm combat maneuver\u2013you can use any weapon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Note<\/strong>: This is a revision of this FAQ entry based on a Paizo blog about combat maneuvers with weapons. The previous version of this FAQ stated that using a trip weapon was the only way you could apply\u00a0weapon enhancement bonuses,\u00a0Weapon Focus\u00a0bonuses, and other such bonuses to the trip combat maneuver roll. The clarification in that blog means any weapon used to trip applies these bonuses when making a trip combat maneuver, so this FAQ was updated to omit the \u201conly trip weapons let you apply these bonuses\u201d limitation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Editor\u2019s Note<\/strong>: The trip special feature also allows you to add the weapon\u2019s enhancement bonus when using\u00a0drag\u00a0or\u00a0reposition\u00a0combat maneuvers, as shown below:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThere is a special exception to the above rules. If you\u2019re using a weapon with the trip special feature, and you\u2019re attempting a\u00a0drag\u00a0or\u00a0reposition\u00a0combat maneuver (<em>Advanced Player\u2019s Guide<\/em>\u00a0321\u2013322), you may apply the weapon\u2019s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don\u2019t have to add \u201cdrag\u201d and \u201creposition\u201d weapon properties to existing weapons).\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>*Monk<\/em>: A monk weapon can be used by a\u00a0monk\u00a0to perform a\u00a0flurry of blows\u00a0(*see\u00a0<strong>FAQ\/Errata<\/strong>.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Nonlethal<\/em>: These weapons deal nonlethal damage (see\u00a0Combat).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Performance<\/em>: When wielding this weapon, if an attack or\u00a0combat maneuver\u00a0made with this weapon prompts a combat performance check, you gain a +2 bonus on that check.\u00a0<em>See Gladiator Weapons below for more information.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a><\/a><em>Reach<\/em>: You use a reach weapon to strike opponents 10 feet away, but you can\u2019t use it against an adjacent foe.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>***Strength (#)<\/em>: This feature is usually only applied to ranged weapons (such as composite bows). Some weapons function better in the hands of stronger users. All such weapons are made with a particular Strength rating (that is, each requires a minimum\u00a0Strength\u00a0modifier to use with proficiency and this number is included in parenthesis). If your\u00a0Strength\u00a0bonus is less than the strength rating of the weapon, you can\u2019t effectively use it, so you take a \u20132 penalty on attacks with it. For example, the default (lowest form of) composite longbow requires a\u00a0Strength\u00a0modifier of +0 or higher to use with proficiency. A weapon with the Strength feature allows you to add your\u00a0Strength\u00a0bonus to damage, up to the maximum bonus indicated for the bow. Each point of\u00a0Strength\u00a0bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low\u00a0Strength, apply it to damage rolls when you use a composite longbow.\u00a0<strong>Editor\u2019s Note<\/strong>: The \u201cStrength\u201d weapon feature was \u2018created\u2019 by d20pfsrd.com as a shorthand note to the composite bow mechanics. This is not \u201cPaizo\u201d or \u201cofficial\u201d content.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Sunder<\/em>: When you use a sunder weapon, you get a +2 bonus on\u00a0Combat Maneuver\u00a0Checks to\u00a0sunder\u00a0attempts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Trip<\/em>*: You can use a trip weapon to make\u00a0trip\u00a0attacks. If you are\u00a0tripped\u00a0during your own\u00a0trip\u00a0attempt, you can drop the weapon to avoid being\u00a0tripped\u00a0(*see\u00a0<strong>FAQ\/Errata<\/strong>.)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a>Gladiator Weapons<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Almost every culture features warriors who fight for sport and entertainment. While only the most decadent or evil cultures enjoy all-out blood sports in which the combatants fight to the death for the pleasure of the crowd, even the most benign societies enjoy the spectacle of armed conflict. These conflicts often require specialized weapons and training to get the most out of such performance combat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Performance is a weapon quality that grants bonuses when using the weapon in performance combat. Performance weapons tend to be the preferred weapons of warriors who fight in the arena or some other forum where showmanship is just as important as scoring a debilitating blow or deadly hit, and these weapons are often well known to the spectators of such events.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There is another way in which a weapon can gain the performance quality. A creature can take the\u00a0Performance Weapon Mastery\u00a0feat, which allows any weapon it wields to gain the\u00a0<em>performance<\/em>\u00a0quality.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a>Masterwork Weapons<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1\u00a0enhancement bonus\u00a0on\u00a0attack rolls. You can\u2019t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the\u00a0Craft\u00a0skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Masterwork ammunition is damaged (effectively destroyed) when used. The\u00a0enhancement bonus\u00a0of masterwork ammunition does not stack with any\u00a0enhancement bonus\u00a0of the projectile weapon firing it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All magic weapons are automatically considered to be of masterwork quality. The\u00a0enhancement bonus\u00a0granted by the masterwork quality doesn\u2019t stack with the\u00a0enhancement bonus\u00a0provided by the weapon\u2019s magic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even though some types of armor and shields can be used as weapons, you can\u2019t create a masterwork version of such an item that confers an\u00a0enhancement bonus\u00a0on\u00a0attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Weapon Qualities Here is the format for weapon entries (given as column headings on\u00a0Table: Weapons). Price: This value is the weapon\u2019s price in&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kadence_starter_templates_imported_post":false,"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[34],"tags":[],"class_list":["post-1318","post","type-post","status-publish","format-standard","hentry","category-equipment"],"taxonomy_info":{"category":[{"value":34,"label":"Equipment"}]},"featured_image_src_large":false,"author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"comment_info":0,"category_info":[{"term_id":34,"name":"Equipment","slug":"equipment","term_group":0,"term_taxonomy_id":34,"taxonomy":"category","description":"","parent":0,"count":4,"filter":"raw","term_order":"8","cat_ID":34,"category_count":4,"category_description":"","cat_name":"Equipment","category_nicename":"equipment","category_parent":0}],"tag_info":false,"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false},"uagb_author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"uagb_comment_info":0,"uagb_excerpt":"Weapon Qualities Here is the format for weapon entries (given as column headings on\u00a0Table: Weapons). Price: This value is the weapon\u2019s price in...","_links":{"self":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1318","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1318"}],"version-history":[{"count":1,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1318\/revisions"}],"predecessor-version":[{"id":1319,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1318\/revisions\/1319"}],"wp:attachment":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1318"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1318"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1318"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}