{"id":1414,"date":"2025-04-14T14:48:50","date_gmt":"2025-04-14T14:48:50","guid":{"rendered":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1414"},"modified":"2025-04-29T08:40:02","modified_gmt":"2025-04-29T08:40:02","slug":"cerebrilith","status":"publish","type":"post","link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1414","title":{"rendered":"Cerebrilith"},"content":{"rendered":"\n<div class=\"wp-block-uagb-image uagb-block-60722dc2 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-none\"><figure class=\"wp-block-uagb-image__figure\"><img decoding=\"async\" srcset=\"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/wp-content\/uploads\/2025\/04\/Cerebrilith.webp ,https:\/\/sandmarches4pathfinder.gamesoup.com.au\/wp-content\/uploads\/2025\/04\/Cerebrilith.webp 780w, https:\/\/sandmarches4pathfinder.gamesoup.com.au\/wp-content\/uploads\/2025\/04\/Cerebrilith.webp 360w\" sizes=\"auto, (max-width: 480px) 150px\" src=\"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/wp-content\/uploads\/2025\/04\/Cerebrilith.webp\" alt=\"\" class=\"uag-image-1415\" width=\"413\" height=\"671\" title=\"Cerebrilith\" loading=\"lazy\" role=\"img\"\/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><em>The creature before you looks like a furless ape that has been crossed with some sort of reptile. Its skull is far longer than it should be, and it does not appear to have a neck, the skull simply continuing directly into the creatures severely hunched back. The skull is not a solid piece, appearing more like a thick ribcage on top, and you can see the enormous brain that also appears to continue into the creature\u2019s back. Long arms appear to keep it balanced, but as it stands up, you realize that they are only kept on the ground for ease of movement, and it appears more than capable of using them in a fight.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CEREBRILITH<\/strong><br>CR 10 CE Large outsider (chaotic, demon, evil, extraplanar, psychic) XP 9,600<br>Init +1; Senses darkvision 60 ft., Perception +24<br><br><strong>Defense<\/strong><br>AC 25, touch 10, flat-footed 24 (\u20131 size, +1 Dex, +15 natural)<br>hp 112 (9d10+63)<br>Fort +13, Ref +4, Will +10<br><br><strong>Defensive Abilities<\/strong><br>DR 10\/good<br>Immune electricity and poison<br>Resist acid 10, cold 10, fire 10<br>PR 20<br><br><strong>Offense<\/strong><br>Speed 30 ft.<br>Melee Bite +14 (1d8+6) and 2 claws +14 (1d6+6)<br>Space 10 ft.; Reach 10 ft.<br><br><strong>Spell-like Abilities<\/strong> (CL 9th)<br>At will\u2014<br>deeper darkness<br>desecrate<br>detect good<br>dispel good (DC 20)<br>greater teleport (self plus 50 pounds of objects only)<br>magic circle against good<br>unholy blight (DC 19).<br><br>1\/day \u2013 summon (level 4, 1 cerebrilith, 35%)<br><br><strong>Psi-like Abilities<\/strong> (ML 9th)<br>At will\u2014<br>brain lock (any nonmindless, DC 17<em>)<\/em><br><em>detect mindspace<\/em><br><em>ego whip (2d4, DC 19<\/em>)<br>id insinuation (four targets, DC 20<em>)<\/em><br><em>mind trap (5 rounds<\/em>) 3\/day\u2014mind control (24 hours, DC 20<em>)<\/em><br><em>ectoplasmic form<\/em><br><em>mind probe (DC 20)<\/em><br><br><em>1\/day\u2014<\/em><br><em>mind thrust (9d10, DC 20<\/em>)<br>*Includes augmentation for the cerebrilith\u2019s manifester level.<br><br><strong>Statistics<\/strong><br>Str 22, Dex 13, Con 25, Int 15, Wis 18, Cha 21<br>BAB +9; CMB +16; CMD 27<br><br><strong>Feats<\/strong><br>Power Attack, Psychic Sensitivity, Psionic Fist, Unavoidable Strike, Greater Psionic Fist, Wild Talent<br><br><strong>Skills<\/strong><br>Autohypnosis +16, Knowledge (arcane) +14, Knowledge (the planes) +14, Knowledge (occult\/psychic) +14, Perception +24, Sense Motive +16, Spellcraft +14, Stealth +13<br>Racial Modifiers +8 Perception<br>Languages Abyssal, Celestial, Draconic;<br>telepathy 100 ft.<br><br><strong>Ecology<\/strong><br><em>Environment<\/em>: any (Abyss)<br><em>Organization<\/em>: solitary<br><em>Treasure<\/em>: standard<br><br>Cerebriliths are specialized demons, augmenting their demonic abilities with psychic might. Cerebriliths are more concerned with their own power than anything else, and very rarely join in demonic armies unless they are needed for a specific purpose. Much of a cerebrilith\u2019s time is spent perfecting its own abilities, generally by using mortals as prey.<br><br>Cerebriliths are absolute monstrosities, the largest rivaling balors in size when fully erect. A typical cerebrilith stands around 15 feet tall, and weighs around 5,000 lbs. They\u2019re constantly hunched nature means most cerebriliths appear to only be around 11 to 12 feet high. They form from the souls of powerful psionicists, although only the souls of true psychic masters are capable fueling the creation of one cerebrilith, which otherwise may take as many as a dozen souls of psychic mortals to form.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The creature before you looks like a furless ape that has been crossed with some sort of reptile. 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