{"id":1649,"date":"2025-06-24T08:06:02","date_gmt":"2025-06-24T08:06:02","guid":{"rendered":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1649"},"modified":"2026-02-15T12:07:06","modified_gmt":"2026-02-15T12:07:06","slug":"water","status":"publish","type":"post","link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1649","title":{"rendered":"Water"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Water<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Elemental Beings of<\/strong> <strong>Water<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Details<\/h3>\n\n\n\n<p><strong>Alignment<\/strong>&nbsp;N<br><strong>Pantheon<\/strong>&nbsp;Elemental Beings<br><strong>Areas of Concern<\/strong>&nbsp;Birth, death, fate, prophecy<br><strong>Domains<\/strong><a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Death\">Death<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Healing\">Healing<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Knowledge\">Knowledge<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Repose\">Repose<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Water\">Water<\/a><br><strong>Subdomains<\/strong><a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Repose\">Ancestors<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Water\">Flowing<\/a>, <a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Water\">Flotsam<\/a>, &nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Knowledge\">Memory<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Death\">Psychopomp (Death)<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Repose\">Psychopomp (Repose)<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Healing\">Resurrection<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Repose\">Souls<\/a>,&nbsp;<a href=\"https:\/\/www.aonprd.com\/DomainDisplay.aspx?ItemName=Knowledge\">Thought<\/a><br><strong>Favored Weapon<\/strong>&nbsp;Dagger<br><strong>Symbol<\/strong>&nbsp;the Great Wave<br><strong>Sacred Animal(s)<\/strong>&nbsp;Whippoorwill<br><strong>Sacred Color(s)<\/strong>&nbsp;Blue, white<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Obedience<\/h3>\n\n\n\n<p>Collect small bones whenever it is convenient and respectful to do so. When it comes time to perform your obedience, lay out the bones in a spiral. At one end of the spiral lay a slip of parchment on which you have written the name of someone newly born. At the other end of the spiral, lay a slip of parchment on which you have written the name of someone newly deceased. Chant hymns from&nbsp;<em>The Bones Land in a Spiral<\/em>&nbsp;while proceeding solemnly around the spiral, trailing a black scarf on the ground behind you. Gain a +2 profane or sacred bonus on attack rolls made with daggers. The type of bonus depends on your alignment\u2014if you\u2019re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can\u2019t be changed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Divine Gift<\/h3>\n\n\n\n<p>The recipient is not affected by the next effect, damage, or other event that would otherwise kill him.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Boons &#8211;&nbsp;<a href=\"https:\/\/www.aonprd.com\/FeatDisplay.aspx?ItemName=Deific%20Obedience\">Deific Obedience<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Exalted<\/h3>\n\n\n\n<p><strong>1: Preserver (Sp)<\/strong><em>sanctuary&nbsp;<\/em>3\/day,&nbsp;<em>gentle repose&nbsp;<\/em>2\/day, or&nbsp;<em>speak with dead&nbsp;<\/em>1\/day<br><strong>2: Decomposition (Su)<\/strong>&nbsp;You can ensure the final rest of a creature. As a standard action, you can touch a corpse and cause it to dissolve into black ash. A corpse dissolved this way cannot be raised as an undead creature by any means short of a&nbsp;<em>miracle&nbsp;<\/em>or&nbsp;<em>wish<\/em>. The black ash left behind can, however, be used as the \u201ccorpse\u201d for spells that return the dead to true life\u2014such as&nbsp;<em>raise dead<\/em>\u2014as long as the entire collection of ash is kept together.<br><strong>3: The Veil Is Drawn Aside (Su)<\/strong>&nbsp;You gain the Extra Revelation feat, choosing a revelation from either your chosen mystery or the Bones mystery. If you don\u2019t have the revelation class feature, you instead gain a +4 sacred or profane bonus on saving throws against necromancy spells and death effects.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Evangelist<\/h3>\n\n\n\n<p><strong>1: Quietude (Sp)<\/strong><em>forced quiet<\/em><sup>UM<\/sup>&nbsp;3\/day,&nbsp;<em>silence&nbsp;<\/em>2\/day, or&nbsp;<em>hold person&nbsp;<\/em>1\/day<br><strong>2: Strike the Unrestful (Su)<\/strong>&nbsp;As a free action, you can grant the&nbsp;<em>ghost touch&nbsp;<\/em>weapon special ability to a weapon that you hold. If that weapon is not magical, it is considered magical while under the effect of this ability. This ability affects only weapons held in your hand; if you drop the weapon or give it away, the effect ends on that weapon. You can affect a weapon in this way a number of rounds each day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). These rounds don\u2019t need to be consecutive.<br><strong>3: Ally from the Tomb (Sp)<\/strong>&nbsp;Once per day as a standard action, you can summon a pair of vanth psychopomps (<em>Pathfinder RPG Bestiary 4<\/em>&nbsp;221) and gain telepathy with them to a range of 100 feet. The vanths follow your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to their home in the Grey. The vanths don\u2019t follow commands that would cause them to aid or permit the existence of undead, and they could attack you if the command is particularly egregious.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Sentinel<\/h3>\n\n\n\n<p><strong>1: Undead Slayer (Sp)<\/strong><em>hide from undead<\/em>&nbsp;3\/day,&nbsp;<em>defending bone&nbsp;<\/em>2\/day, or&nbsp;<em>halt undead&nbsp;<\/em>1\/day<br><strong>2: Disrupting Strike (Su)<\/strong>&nbsp;Three times per day, you can channel disruptive energy through your weapon against an undead creature. You must declare your use of this ability before you roll your attack. If your attack hits an undead creature, you deal an extra 1d6 points of damage plus 1d6 points of damage for every 4 Hit Dice you possess (maximum 6d6). If your attack misses or your target was not an undead creature, the use of the ability is wasted.<br><strong>3: Tethered to the Material (Ex)<\/strong>&nbsp;You cling ferociously to life\u2014you will go to Water Lords realm when she calls you and no sooner. Once per day, you can send yourself into a determined state that lasts for 1 minute. While in this determined state, you can fall to a number of negative hit points equal to 10 + your Constitution score before you die. If you drop to negative hit points while in this determined state, you can continue to act normally, and do not bleed each round due to taking actions. If your determined state ends while you still have a number of negative hit points equal to or greater than your Constitution score, you die instantly. If your determined state ends while you still have negative hit points, but the number of negative hit points is not equal to or greater than your Constitution score, you fall unconscious and gain the dying condition as normal.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Water Elemental Beings of Water Details Alignment&nbsp;NPantheon&nbsp;Elemental BeingsAreas of Concern&nbsp;Birth, death, fate, prophecyDomainsDeath,&nbsp;Healing,&nbsp;Knowledge,&nbsp;Repose,&nbsp;WaterSubdomainsAncestors,&nbsp;Flowing, Flotsam, &nbsp;Memory,&nbsp;Psychopomp (Death),&nbsp;Psychopomp (Repose),&nbsp;Resurrection,&nbsp;Souls,&nbsp;ThoughtFavored Weapon&nbsp;DaggerSymbol&nbsp;the Great WaveSacred Animal(s)&nbsp;WhippoorwillSacred Color(s)&nbsp;Blue, white&#8230;<\/p>\n","protected":false},"author":1,"featured_media":2032,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kadence_starter_templates_imported_post":false,"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[56],"tags":[],"class_list":["post-1649","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-elemental-beings"],"taxonomy_info":{"category":[{"value":56,"label":"Elemental 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Elemental Beings of Water Details Alignment&nbsp;NPantheon&nbsp;Elemental BeingsAreas of Concern&nbsp;Birth, death, fate, prophecyDomainsDeath,&nbsp;Healing,&nbsp;Knowledge,&nbsp;Repose,&nbsp;WaterSubdomainsAncestors,&nbsp;Flowing, Flotsam, &nbsp;Memory,&nbsp;Psychopomp (Death),&nbsp;Psychopomp (Repose),&nbsp;Resurrection,&nbsp;Souls,&nbsp;ThoughtFavored Weapon&nbsp;DaggerSymbol&nbsp;the Great WaveSacred Animal(s)&nbsp;WhippoorwillSacred Color(s)&nbsp;Blue, white...","_links":{"self":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1649","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1649"}],"version-history":[{"count":4,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1649\/revisions"}],"predecessor-version":[{"id":2033,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1649\/revisions\/2033"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/media\/2032"}],"wp:attachment":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}