{"id":1757,"date":"2026-02-11T04:40:48","date_gmt":"2026-02-11T04:40:48","guid":{"rendered":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1757"},"modified":"2026-02-11T04:42:09","modified_gmt":"2026-02-11T04:42:09","slug":"air-school","status":"publish","type":"post","link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=1757","title":{"rendered":"Air School"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Air (Elemental School)<\/h1>\n\n\n\n<p>The air elementalist uses the forces of the wind, sky, clouds, and lightning to confuse and destroy his foes, all while flying through the air with ease.<\/p>\n\n\n\n<p><em>Air Supremacy (Su)<\/em>: You gain a +2 enhancement bonus on Fly skill checks. This bonus increases by +1 for every five wizard levels you possess. In addition, you can cast&nbsp;<em>feather fall<\/em>&nbsp;on yourself at will. At 5th level, you can cast&nbsp;<em>levitate<\/em>&nbsp;on yourself at will. At 10th level, you can cast&nbsp;<em>fly<\/em>&nbsp;on yourself at will. At 20th level, whenever you make a Fly skill check, assume the roll resulted in a natural 20.<\/p>\n\n\n\n<p><em>Lightning Flash (Su)<\/em>: As a standard action, you can unleash a flash of electricity. This flash deals 1d6 points of electricity damage + 1 point for every two wizard levels you possess to all creatures within 5 feet of you and dazzles them for 1d4 rounds. A successful Reflex save negates the dazzled effect and halves the damage. The DC of this save is equal to 10 + 1\/2 your wizard level + your Intelligence modifier. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. <\/p>\n\n\n\n<p><em>Cyclone (Su)<\/em>: At 8th level, you can create a vortex of turbulent wind around yourself as a standard action. This vortex has a radius of up to 10 feet and a maximum height of 10 feet per wizard level you possess. Any ranged attack passing through this vortex automatically misses. Any flying creature moving through the vortex must make a Fly skill check or immediately fall from the sky, taking falling damage (the creature cannot make a Fly check to reduce or negate this damage). Creatures on the ground cannot pass through the vortex without first making a Strength check. The DC of this check is equal to 10 + your caster level. The vortex is faintly visible and can be spotted with a DC 15 Perception skill check. You can use this ability for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Air Elementalist Wizard Spells<\/h1>\n\n\n\n<p>0 &#8211;\u00a0<em>message<\/em><br>1st &#8211;\u00a0<em>air bubble<\/em>,\u00a0<em>alter winds<\/em>,\u00a0<em>feather fall<\/em>,\u00a0<em>gentle breeze<\/em>,\u00a0<em>shocking grasp<\/em>,\u00a0<em>windy escape<\/em><br>2nd &#8211;\u00a0<em>aggressive thundercloud<\/em>,\u00a0<em>elemental speech<\/em>,\u00a0<em>elemental touch<\/em>,\u00a0<em>glide<\/em>,\u00a0<em>gust of wind<\/em>,\u00a0<em>gusting sphere<\/em>,\u00a0<em>levitate<\/em>,\u00a0<em>resist energy<\/em>,\u00a0<em>summon monster 2<\/em>,\u00a0<em>whispering wind<\/em><br>3rd &#8211;\u00a0<em>air geyser<\/em>,\u00a0<em>carrying wind<\/em>,\u00a0<em>cloak of winds<\/em>,\u00a0<em>draconic reservoir<\/em>,\u00a0<em>elemental aura<\/em>,\u00a0<em>fly<\/em>,\u00a0<em>gaseous form<\/em>,\u00a0<em>hostile levitation<\/em>,\u00a0<em>lightning bolt<\/em>,\u00a0<em>lightning conductor<\/em>,\u00a0<em>protection from energy<\/em>,\u00a0<em>resist energy, communal<\/em>,\u00a0<em>second wind<\/em>,\u00a0<em>wall of mist<\/em>,\u00a0<em>wind wall<\/em><br>4th &#8211;\u00a0<em>absorbing inhalation<\/em>,\u00a0<em>aggressive thundercloud, greater<\/em>,\u00a0<em>ball lightning<\/em>,\u00a0<em>blast of wind<\/em>,\u00a0<em>cloud shape<\/em>,\u00a0<em>detonate<\/em>,\u00a0<em>dragon&#8217;s breath<\/em>,\u00a0<em>elemental body i<\/em>,\u00a0<em>miasmatic form<\/em>,\u00a0<em>protection from energy, communal<\/em>,\u00a0<em>river of wind<\/em>,\u00a0<em>shout<\/em>,\u00a0<em>summon monster 4<\/em><br>5th &#8211;\u00a0<em>elemental body ii<\/em>,\u00a0<em>fickle winds<\/em>,\u00a0<em>lightning arc<\/em>,\u00a0<em>overland flight<\/em>,\u00a0<em>planar adaptation<\/em>,\u00a0<em>planar binding, lesser<\/em>,\u00a0<em>suffocation<\/em>,\u00a0<em>summon monster 5<\/em>,\u00a0<em>wind blades<\/em><br>6th &#8211;\u00a0<em>chain lightning<\/em>,\u00a0<em>elemental body iii<\/em>,\u00a0<em>path of the winds<\/em>,\u00a0<em>planar binding<\/em>,\u00a0<em>sirocco<\/em>,\u00a0<em>summon monster 6<\/em><br>7th &#8211;\u00a0<em>control weather<\/em>,\u00a0<em>elemental body iv<\/em>,\u00a0<em>fly, mass<\/em>,\u00a0<em>planar adaptation, mass<\/em>,\u00a0<em>scouring winds<\/em>,\u00a0<em>summon monster 7<\/em><br>8th &#8211;\u00a0<em>planar binding, greater<\/em>,\u00a0<em>shout, greater<\/em>,\u00a0<em>stormbolts<\/em>,\u00a0<em>summon monster 8<\/em><br>9th &#8211;\u00a0<em>gate<\/em>,\u00a0<em>ride the lightning<\/em>,\u00a0<em>suffocation, mass<\/em>,\u00a0<em>winds of vengeance<\/em><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Air (Elemental School) The air elementalist uses the forces of the wind, sky, clouds, and lightning to confuse and destroy his foes, 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