{"id":859,"date":"2025-02-23T06:17:40","date_gmt":"2025-02-23T06:17:40","guid":{"rendered":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=859"},"modified":"2025-04-29T08:24:04","modified_gmt":"2025-04-29T08:24:04","slug":"tohr-kreen","status":"publish","type":"post","link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=859","title":{"rendered":"Tohr-Kreen"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Tohr-Kreen<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/25e91b57aa5f202e7074fe9e7ea9b43c\/1eb3e887f763f8bd-41\/s1280x1920\/f1ff57198bc485b254516ddb80d8d2e611710164.png\" alt=\"image\"\/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Tohr-Kreen<br>CR 5 N Monstrous Humanoid<\/strong><em><br>This thin, mantis-like creature stands twice as tall as a human. Its limbs are long, and a short bulbous abdomen grows beyond the pair it uses as legs. It clutches a polearm with curving blades, as well as several oversized throwing stars.<\/em><\/p>\n\n\n\n<p>If thri-kreen are mantis warriors, the tohr-kreen are mantis nobles. They are larger and more settled than their thri-kreen cousins, although they still may be found on walkabout. Tohr-kreen are still carnivorous, but practice animal husbandry, and find the idea of eating other sapient species to be abominable. Tohr-kreen advance by character class, preferring classes that reward discipline and study. Psychic, occultist and monk are common classes for them to take. Their divine casters are most likely to be clerics or druids, favoring gods of knowledge, nature and travel.&nbsp;<\/p>\n\n\n\n<p>Tohr-kreen fight with gythkas (treat as orc double axes) and chatkchas (treat as starknives), the way their smaller cousins do. Tohr-kreen have long limbs but small hands, and so wield weapons sized for smaller creatures with a dangerously wide reach. All tohr-kreen have psychic abilities, which they use to improve their mobility and camouflage skills to supernatural levels.<\/p>\n\n\n\n<p>Tohr-kreen divide themselves up in a caste system\u2014the caste to which a tohr-kreen is born is usually the one in which it remains, but some change caste due to innate talent or are demoted due to failures. Each caste distinguishes itself by assuming a different primary color when not attempting to blend in with its background. The zik-trin\u2019ta are the diplomats, scouts and traveling sages\u2014they assume a sandy yellow color. The j\u2019ez are a caste of warrior-philosophers, typically in charge of tohr-kreen settlements, and they assume black coloration. The j\u2019hol are builders and artisans, and they are often red in hue. The t\u2019keech are responsible for food production, and are considered the lowest caste\u2014their coloration always includes green hues. The tondi are the rarest caste, being made of druids and nature priests that seek to balance the needs of the tohr-kreen settlement with the world around them. All tondi incorporate pink into their baseline coloration.<\/p>\n\n\n\n<p><strong>Tohr-Kreen \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0CR 5<br>XP 1,600<\/strong><br>N Large monstrous humanoid (kreen)<strong><br>Init <\/strong>+4; <strong>Senses<\/strong> low-light vision, Perception +8<br>Defense<strong><br>AC <\/strong>17, touch 13, flat-footed 13 (-1 size, +4 Dex, +4 natural)<strong><br>hp <\/strong>51 (6d10+18)<strong><br>Fort <\/strong>+5, <strong>Ref <\/strong>+9, <strong>Will <\/strong>+5<strong><br>Immune <\/strong>sleep<br>Offense<strong><br>Speed <\/strong>40 ft.<strong><br>Melee <\/strong>masterwork double axe +7\/+7\/+2 (1d8+2\/x3), bite +6 (1d6+1 plus poison), 2 claws +6 (1d4+1) or bite +8 (1d6+2 plus poison), 4 claws +8 (1d4+2)<strong><br>Ranged <\/strong>starknife +8\/+8\/+3 (1d4+3\/x3)<strong><br>Space <\/strong>10 ft.; <strong>Reach <\/strong>10 ft.<strong><br>Psychic Magic <\/strong>CL 6<sup>th<\/sup>, concentration +7<br>8 PE\u2014<em>blur <\/em>(2 PE), <em>expeditious retreat <\/em>(1 PE), <em>invisibility <\/em>(2 PE), <em>mage hand <\/em>(0 PE)<br>Statistics<strong><br>Str <\/strong>15, <strong>Dex <\/strong>19, <strong>Con <\/strong>16, <strong>Int <\/strong>13, <strong>Wis<\/strong>10, <strong>Cha <\/strong>10<strong><br>Base Atk <\/strong>+6; <strong>CMB <\/strong>+9; <strong>CMD <\/strong>23<strong><br>Feats <\/strong>Deflect Arrows (B), Double Slice, Multiattack (B), Quick Draw, Two-Weapon Fighting<strong><br>Skills <\/strong>Acrobatics +9 (+17 when jumping), Climb +10, Knowledge (arcana) +6, Perception +8, Stealth +16, Survival +8; <strong>Racial Modifiers <\/strong>+4 Acrobatics made to jump,+8 Stealth when unclothed<strong><br>Languages <\/strong>Common, Kreen<strong><br>SQ <\/strong>chameleon skin, master leaper, undersized weapons, weapon proficiency<br>Ecology<strong><br>Environment <\/strong>warm plains and hills<strong><br>Organization <\/strong>solitary or party (2-5)<strong><br>Treasure <\/strong>standard (masterwork double axe, 6 starknives, other treasure)<br>Special Abilities<strong><br>Chameleon Skin (Ex) <\/strong>A tohr-kreen can change the color of its carapace to match its environment. It gains a +8 racial bonus to Stealth checks if it is wearing no armor and only light clothing. If wearing light armor, or clothing that covers the body, it gains a +4 racial bonus on Stealth checks. If wearing medium or heavy armor, it gains no bonus.<strong><br>Master Leaper (Ex) <\/strong>A tohr-kreen gains a +4 racial bonus on Acrobatics checks made to jump. It takes no penalty to Acrobatics checks made to jump without taking a running start. If it does take a running start, it doubles the distance covered.<strong><br>Poison (Ex) <\/strong>Injury\u2014bite; <em>save <\/em>Fort DC 16; <em>duration <\/em>1\/round for 2 rounds; <em>effect <\/em>1d4 Dex damage; <em>cure <\/em>1 save. The save DC is Constitution based.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tohr-Kreen Tohr-KreenCR 5 N Monstrous HumanoidThis thin, mantis-like creature stands twice as tall as a human. Its limbs are long, and a short&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kadence_starter_templates_imported_post":false,"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"left","_kad_post_sidebar_id":"bsf-sb-877","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[47,8],"tags":[],"class_list":["post-859","post","type-post","status-publish","format-standard","hentry","category-monstrous-humanoid","category-8"],"taxonomy_info":{"category":[{"value":47,"label":"Monstrous Humanoid"},{"value":8,"label":"5"}]},"featured_image_src_large":false,"author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"comment_info":0,"category_info":[{"term_id":47,"name":"Monstrous Humanoid","slug":"monstrous-humanoid","term_group":0,"term_taxonomy_id":47,"taxonomy":"category","description":"","parent":41,"count":7,"filter":"raw","term_order":"6","cat_ID":47,"category_count":7,"category_description":"","cat_name":"Monstrous Humanoid","category_nicename":"monstrous-humanoid","category_parent":41},{"term_id":8,"name":"5","slug":"5","term_group":0,"term_taxonomy_id":8,"taxonomy":"category","description":"","parent":7,"count":10,"filter":"raw","term_order":"8","cat_ID":8,"category_count":10,"category_description":"","cat_name":"5","category_nicename":"5","category_parent":7}],"tag_info":false,"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false},"uagb_author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"uagb_comment_info":0,"uagb_excerpt":"Tohr-Kreen Tohr-KreenCR 5 N Monstrous HumanoidThis thin, mantis-like creature stands twice as tall as a human. Its limbs are long, and a short...","_links":{"self":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/859","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=859"}],"version-history":[{"count":2,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/859\/revisions"}],"predecessor-version":[{"id":880,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/859\/revisions\/880"}],"wp:attachment":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=859"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=859"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}