{"id":864,"date":"2025-02-23T06:25:56","date_gmt":"2025-02-23T06:25:56","guid":{"rendered":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=864"},"modified":"2025-03-22T14:16:49","modified_gmt":"2025-03-22T14:16:49","slug":"864","status":"publish","type":"post","link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=864","title":{"rendered":"Thri-Kreen"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/thecreaturecodex.tumblr.com\/post\/649932199591870464\/thri-kreen\">Thri-Kreen<\/a><\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/09b2eda58bff058497a099458e67a5d3\/f2ee7fe16737c8ce-55\/s500x750\/27cf20703d1923eea6428ff41e7991b469ec9517.jpg\" alt=\"image\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Thri-kreen<br>CR \u00bd CN Monstrous Humanoid (kreen)<\/strong><em><br>This humanoid mantis is a dusty yellow color. It has four arms, but two seem to be its primary ones. It wears little clothing and carries multiple strange weapons.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The thri-kreen are sometimes called \u201cmantis warriors\u201d, as this describes both their physical appearance and their cultural values. Thri-kreen are nomadic hunters, and combine keen loyalty with a fierce need for competition. Members of a clan would hardly consider betraying one another, but they jockey constantly for position, and fights to the death are not unheard of to obtain a leadership role from a leader considered past their prime. They are skilled and patient hunters, moving frequently to avoid depleting prey items or causing undue ecological stress. Thri-kreen mate for life, and the care of the young is shared between all members of the clan. They grow to adulthood quickly, being mature within 5 years of age, and are considered ancient if they live to the age of 35. Thri-kreen often decorate their chitin exoskeletons with etchings and paints, the latter only for special occasions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thri-kreen prefer to attack from ambush, using their ability to change color to hide and their remarkable leaping ability to spring to the attack. The weapons of a thri-kreen are among their only possessions, and are thus well cared for. The primary melee weapon used by thri-kreen is a two-headed, crescent-bladed polearm called a gythka (treat as an orc double axe). As ranged weapons they use oversized shuriken known as chatkcha (treat as a starknife). Unusually, armor is only worn by the boldest and most confident thri-kreen, as it interferes with their camouflage abilities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thri-kreen advance by character class. Most of them choose classes with a full base attack bonus, like fighter, ranger or brawler. Their spellcasters are typically psychics, especially with the lore or self-perfection disciplines. Those that cast divine spells are usually druids\u2014they do not trust gods, which they cannot see or taste, as opposed to natural forces which they can.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Thri-kreen as Player Characters<\/strong><br>Thri-kreen do not have racial Hit Dice, and advance by character class. A thri-kreen character has the following attributes<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>+2 Dex, +2 Con, -2 Cha <\/strong>Thri-kreen are nimble and tough, but have alien minds and emotions.<strong><br>Monstrous Humanoid <\/strong>Thri-kreens are not subject to spells and effects that target humanoids only<strong><br>Medium Size <\/strong>A thri-kreen gains no benefits or penalties from its size<strong><br>Low-light vision<br>+1 natural armor<br>Normal Speed<br>Bite <\/strong>A thri-kreen gains a bite attack as a primary natural weapon that deals 1d4 points of damage<strong><br>Chameleon Skin (Ex) <\/strong>A thri-kreen can change the color of its carapace to match its environment. It gains a +4 racial bonus to Stealth checks if it is wearing no armor and only light clothing. If wearing light armor, or clothing that covers the body, it gains a +2 racial bonus on Stealth checks. If wearing medium or heavy armor, it gains no bonus.<strong><br>Master Leaper (Ex) <\/strong>A thri-kreen gains a +4 racial bonus on Acrobatics checks made to jump. It takes no penalty to Acrobatics checks made to jump without taking a running start. If it does take a running start, it doubles the distance covered.<strong><br>Secondary Arms (Ex) <\/strong>The secondary arms of a thri-kreen cannot be used to wield weapons or shields, but can be used to draw or stow small objects as a swift action. They can be used to provide somatic components even if both hands are full.<strong><br>Weapon Familiarity (Ex) <\/strong>A thri-kreen treats starknives as a simple weapon, and treats orc double axes as a martial weapon.<strong><br>Languages <\/strong>Thri-kreen start play speaking Kreen. A thri-kreen with an Intelligence bonus may choose from the following languages: Common, Dwarf, Elven, Gnoll, Halfling, Sylvan.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Statistics for a sample thri-kreen character, and feats for thri-kreen characters, under the cut<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Thri-kreen ranger 1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CR \u00bd<br>XP 200<\/strong><br>CN Medium monstrous humanoid (kreen)<strong><br>Init <\/strong>+3; <strong>Senses <\/strong>low-light vision, Perception +5<br>Defense<strong><br>AC <\/strong>14, touch 13, flat-footed 11 (+3 Dex, +1 natural)<strong><br>hp <\/strong>12 (1d10+2)<strong><br>Fort <\/strong>+4, <strong>Ref <\/strong>+5, <strong>Will <\/strong>+1<br>Offense<strong><br>Speed <\/strong>30 ft.<strong><br>Melee <\/strong>double axe +3 (1d8+3\/19-20), bite -2 (1d4+1) or double axe +1 (1d8+2\/x3), double axe +1 (1d8+1\/x3), bite -2 (1d4+1) or bite +3 (1d4+3)<strong><br>Ranged <\/strong>starknife +4 (1d6+2\/x3)<strong><br>Special Attacks <\/strong>favored enemy (magical beasts +2)<br>Statistics<strong><br>Str <\/strong>15, <strong>Dex <\/strong>16, <strong>Con <\/strong>15, <strong>Int <\/strong>10, <strong>Wis<\/strong>12, <strong>Cha <\/strong>6<strong><br>Base Atk <\/strong>+1; <strong>CMB <\/strong>+3; <strong>CMD <\/strong>16<strong><br>Feats <\/strong>Two-Weapon Fighting<strong><br>Skills <\/strong>Acrobatics +4 (+8 when jumping), Climb +6, Heal +5, Knowledge (nature) +4, Perception +5, Stealth +11, Survival +5 (+6 following tracks); <strong>Racial Modifiers <\/strong>+4 Acrobatics when jumping, +4 Stealth<strong><br>Languages <\/strong>Kreen<strong><br>SQ <\/strong>chameleon skin, mighty leap, track +1, secondary arms, weapon familiarity, wild empathy -1<br>Ecology<strong><br>Environment <\/strong>warm deserts and plains<strong><br>Organization <\/strong>solitary, pair, gang (3-6), patrol (7-12 plus 1 leader of 3<sup>rd<\/sup> level) or clan (13-40 plus 50% noncombatants, plus 1-3 leaders of 3<sup>rd<\/sup>-7<sup>th<\/sup> level)<strong><br>Treasure <\/strong>NPC gear (double axe, two starknives, other treasure)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Thri-kreen Feats<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><br>A thri-kreen\u2019s body and mind can develop in unexpected ways over the course of their lives, enhancing their natural abilities. Thri-kreen may choose from the following feats<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Chitinous Claws (Combat Feat)<\/strong><br>Your fingers end in sharp claws instead of dull points.<strong><br>Prerequisites <\/strong>Improved Unarmed Strike, kreen subtype<strong><br>Benefit: <\/strong>Your unarmed strikes can deal bludgeoning, piercing or slashing damage, as you choose.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Effective Limbs (Combat Feat)<\/strong><br>You have trained your secondary limbs until they are as strong as ordinary arms<strong><br>Prerequisites <\/strong>Str 17+, base attack bonus +6, kreen subtype<strong><br>Benefit <\/strong>You may use your secondary limbs to wield weapons, hold shields and do anything else a limb can do.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Improved Chameleon Skin<\/strong><br>You have great control over your ability to change color<strong><br>Prerequisites <\/strong>Wis 13+, character level 3<sup>rd<\/sup>, kreen subtype<strong><br>Benefit <\/strong>Your racial bonus to Stealth checks when unarmored increases to +8. When wearing light armor or covering clothing, it decreases to +4.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Improved Venomous Bite (Combat Feat)<\/strong><br>You can produce paralytic enzymes at an incredible rate<strong><br>Prerequisites <\/strong>Con 15+, base attack +9, kreen subtype, Venomous Bite<strong><br>Benefit <\/strong>You may use the poison from your &nbsp;Venomous Bite feat a number of times per day equal to your level + your Constitution modifier.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Tohr-Kreen Casting<\/strong><br>You can tap into the magic of the mantis nobles<strong><br>Prerequisites <\/strong>Intelligence 13+, character level 5<sup>th<\/sup>, kreen subtype<strong><br>Benefit <\/strong>You gain the following spell-like abilities. 3\/day\u2014<em>mage hand; <\/em>1\/day\u2014<em>blur, invisibility. <\/em>You use your Hit Dice as your caster level, and your Intelligence modifier for concentration checks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Venomous Bite (Combat Feat)<\/strong><br>You can produce paralytic enzymes in your saliva<strong><br>Prerequisites <\/strong>Con 13+, base attack +4, kreen subtype<strong><br>Benefits <\/strong>You may choose to inflict poison on a creature you hit with your bite attack a number of times per day equal to your Constitution modifier<em><br>Kreen Poison; <\/em>bite\u2014<em>injury; save <\/em>10 + \u00bd Hit Dice + Constitution modifier; <em>duration <\/em>1\/round for 2 rounds; <em>effect <\/em>1d4 Dex damage; <em>cure <\/em>1 save.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thri-Kreen Thri-kreenCR \u00bd CN Monstrous Humanoid (kreen)This humanoid mantis is a dusty yellow color. It has four arms, but two seem to be&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kadence_starter_templates_imported_post":false,"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"left","_kad_post_sidebar_id":"bsf-sb-877","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[10],"tags":[],"class_list":["post-864","post","type-post","status-publish","format-standard","hentry","category-1-2"],"taxonomy_info":{"category":[{"value":10,"label":"1\/2"}]},"featured_image_src_large":false,"author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"comment_info":0,"category_info":[{"term_id":10,"name":"1\/2","slug":"1-2","term_group":0,"term_taxonomy_id":10,"taxonomy":"category","description":"","parent":7,"count":4,"filter":"raw","term_order":"3","cat_ID":10,"category_count":4,"category_description":"","cat_name":"1\/2","category_nicename":"1-2","category_parent":7}],"tag_info":false,"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false},"uagb_author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"uagb_comment_info":0,"uagb_excerpt":"Thri-Kreen Thri-kreenCR \u00bd CN Monstrous Humanoid (kreen)This humanoid mantis is a dusty yellow color. It has four arms, but two seem to be...","_links":{"self":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/864","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=864"}],"version-history":[{"count":3,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/864\/revisions"}],"predecessor-version":[{"id":879,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/864\/revisions\/879"}],"wp:attachment":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=864"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}