{"id":932,"date":"2025-02-23T11:35:26","date_gmt":"2025-02-23T11:35:26","guid":{"rendered":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=932"},"modified":"2025-03-22T14:12:26","modified_gmt":"2025-03-22T14:12:26","slug":"raiment","status":"publish","type":"post","link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?p=932","title":{"rendered":"Raiment"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Raiment<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/8131e52141f60c38ce761362bbf98bf4\/tumblr_inline_ogm3j0qY6K1rkapbx_400.jpg\" alt=\"image\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Raiment<\/strong><br><em>The slithering thing resolves itself as a heavy jacket animated by some mysterious force.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Raiments are the animate imprints of traumatic events. The poor souls slain or tormented so were once small people of little impact on the world without the spiritual fortitude to manifest as a ghost or other incorporeal undead. Instead, the echoes of their rage and pain cause the clothing that they wore in life to take a life of their own, lashing mindlessly at all living things. A raiment can be made of any form of clothing, typically a heavy coat, cloak or dress. It is possible that legends of \u201csheet ghosts\u201d are larger raiments impressed into the sheets of their template\u2019s death bed. A raiment can be created using an <em>animate dead<\/em> spell.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Raiment CR 1<br>XP 400<\/strong><br>NE Small undead<br><strong>Init<\/strong> +0; <strong>Senses<\/strong> darkvision 60 ft., Perception +0<br>Defense<br><strong>AC<\/strong> 13, touch 11, flat-footed 13 (+1 size, +2 natural)<br><strong>hp<\/strong> 13 (3d8)<br><strong>Fort<\/strong> +1, <strong>Ref<\/strong> +1,<strong> Will<\/strong> +3<br><strong>DR<\/strong> 5\/slashing or piercing<br><strong>Defensive Abilities<\/strong> undead traits<br>Offense<br><strong>Speed<\/strong> 20 ft.<br><strong>Melee<\/strong> 2 slams +4 (1d3+1 plus grab)<br><strong>Special Attacks<\/strong> constrict (1d3+1), grab (Large creatures), strangle<br>Statistics<br><strong>Str<\/strong> 12,<strong> Dex<\/strong> 11, <strong>Con<\/strong> -, <strong>Int<\/strong> -, <strong>Wis<\/strong> 10, <strong>Cha<\/strong> 11<br><strong>Base Atk<\/strong> +2; <strong>CMB<\/strong> +2 (+6 grapple); <strong>CMD<\/strong> 12<br><strong>Skills<\/strong> Stealth +4<br><strong>SQ<\/strong> freeze<br>Ecology<br><strong>Environment<\/strong> urban<br><strong>Organization<\/strong> solitary, pair or wardrobe (3-6)<br><strong>Treasure<\/strong> none<br>Special Abilities<br><strong>Freeze (Ex)<\/strong> A raiment that takes 20 on its Stealth check can hide in plain sight as a set of clothing.<br><strong>Strangle (Ex)<\/strong> Creatures grappled by a raiment cannot speak or cast spells with verbal components.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Raiment RaimentThe slithering thing resolves itself as a heavy jacket animated by some mysterious force. Raiments are the animate imprints of traumatic events&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_kad_blocks_custom_css":"","_kad_blocks_head_custom_js":"","_kad_blocks_body_custom_js":"","_kad_blocks_footer_custom_js":"","_kadence_starter_templates_imported_post":false,"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"left","_kad_post_sidebar_id":"bsf-sb-877","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-932","post","type-post","status-publish","format-standard","hentry","category-16"],"taxonomy_info":{"category":[{"value":16,"label":"1"}]},"featured_image_src_large":false,"author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"comment_info":0,"category_info":[{"term_id":16,"name":"1","slug":"1","term_group":0,"term_taxonomy_id":16,"taxonomy":"category","description":"","parent":7,"count":9,"filter":"raw","term_order":"4","cat_ID":16,"category_count":9,"category_description":"","cat_name":"1","category_nicename":"1","category_parent":7}],"tag_info":false,"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false},"uagb_author_info":{"display_name":"admin","author_link":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/?author=1"},"uagb_comment_info":0,"uagb_excerpt":"Raiment RaimentThe slithering thing resolves itself as a heavy jacket animated by some mysterious force. Raiments are the animate imprints of traumatic events....","_links":{"self":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=932"}],"version-history":[{"count":1,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/932\/revisions"}],"predecessor-version":[{"id":933,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=\/wp\/v2\/posts\/932\/revisions\/933"}],"wp:attachment":[{"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sandmarches4pathfinder.gamesoup.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}