Fael
Fael
CR 12 CE Undead
Dressed in finery, this humanoid looks clearly dead, with its body the color of a livid corpse and the skin retreating from the nails and hair. Its teeth are filed down to points, and its jaw stretches disturbingly wide.
The fael is sometimes called a famine wight or a ravenous ghoul. They are undead creatures of perpetual hunger, capable of consuming any organic matter. They typically travel in disguise, concealing themselves as mortals and entering taverns, restaurants or private homes and demanding food. Once the food has run out, they insist on butchering pets, eat tablecloths and furniture, or commit other bizarre displays of gluttony. A fael uses magic to prevent creatures from interfering until they are literally eaten out of house and home, and creatures that resist are themselves eaten as well.
Faels eat while they fight, tearing away bloody chunks of flesh with their bites. They can project the hunger they feel onto others, causing excruciating hunger pangs in their enemies. A fael has a few magical tricks, which they typically use to force creatures to face them in melee instead of keeping their distance. A fael has little ranged capacity. If badly pressed, they can retreat into the Ethereal Plane to heal and recover and find a less resistant meal.
A fael is created when a creature dies in the throes of a bout of gluttony, and they commonly arise from the nobility and wealthy classes of society. They can be created from any type of humanoid, although halfling faels (with the young simple template) are surprisingly common. Although many faels are fat, some are instead preposterously thin, having the appearance of a victim of starvation—these may arise from those who had eating disorders in life, or whose sin of gluttony was more metaphorical.
Fael CR 12
XP 19,200
CE Medium undead
Init +4; Senses darkvision 60 ft., keen scent, Perception +23
Aura pain (30 ft., Will DC 23)
Defense
AC 27, touch 15, flat-footed 27 (+12 natural, +5 deflection)
hp 161 (17d8+85); fast healing 5
Fort +15, Ref +10, Will +18
DR 15/magic; Immune undead traits
Defensive Abilities unholy ward
Offense
Speed 40 ft.
Melee bite +19 (2d12+10/19-20 plus bleed and consume flesh), 2 claws +19 (1d6+7)
Special Attacks bleed (1d6), powerful blows (bite)
Spell-like Abilities CL 12th, concentration +17
3/day—hold monster (DC 20), suggestion (DC 18)
1/day—ethereal jaunt, greater appearance of life (DC 20), mass suggestion (DC 21)
Statistics
Str 25, Dex 11, Con -, Int 15, Wis16, Cha 20
Base Atk +12; CMB +19 (+21 sunder); CMD 34 (36 vs. sunder)
Feats Cleave, Combat Expertise, Deceitful, Great Cleave, Greater Sunder, Improved Critical (bite), Improved Initiative, Improved Sunder, Power Attack
Skills Bluff +26, Climb +27, Disguise +29, Intimidate +25, Perception +23, Sense Motive +23, Stealth +20, Survival +20
Languages Common, Elven, Necril
Ecology
Environment any land or underground
Organization solitary or party (1 plus 2-20 ghouls or ghasts)
Treasure standard
Special Attacks
Consume Flesh (Ex) A creature bitten by a fael must succeed a DC 25 Fortitude save or the creature rips away a sizable chunk of flesh, dealing 1d4 points of Constitution damage and 1 point of Constitution bleed. This Con bleed can be stopped by any healing, not just healing that cures ability damage. When a fael successfully uses this ability, it gains 10 temporary hit points. The save DC is Strength based.
Keen Scent (Ex) A fael can detect creatures by scent within a 180 foot radius, and can smell cooked meat from a mile away.
Pain Aura (Su) All living creatures within 30 feet of a fael must succeed a DC 23 Will save or be overcome with pain, suffering a -4 penalty to all attack rolls, skill and ability checks for as long as they remain within the aura and for 1 minute thereafter. A creature that succeeds its save is immune to the pain aura of that fael for the next 24 hours. A fael can activate or suppress this aura as a free action. The save DC is Charisma based.
Unholy Ward (Su) A fael gains a deflection bonus to its Armor Class and CMD, as well as a resistance bonus to its saving throws, equal to its Charisma modifier.