Braxat

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Braxat
CR 9 NE Monstrous Humanoid

This giant humanoid resembles a cross between a rhinoceros and a beetle, with a crown of mismatched horns on its head and a great armored carapace. It carries a spiked club in its meaty fists.

Hunters native to scorched mesas and plateaus, the braxats are sadistic killers. They enjoy prolonging the chase, drawing out the pain and fear of their prey before inflicting a killing blow. They are nocturnal, and frequently hunt by moonlight. A braxat views all creatures smaller and weaker than it with contempt, and views anything as large or strong as it is as competition. Only the most foul of creatures would tolerate a braxat’s cruelty and violence.

In combat, braxats use their psychic abilities for defense while employing their vast strength in offense. Their breath weapon is a weapon of last resort—braxats find the acid left behind on meat to be distasteful, and they use their acidic spew only if they are not planning on eating their enemies. Foes that keep their distance are attacked with psychic magic, but most braxats keep a few PE in reserve to flee using dimension door if they are in danger of losing a fight.

Braxats dwell in caves and burrows hewn from their rocky homes. These dwellings are typically guarded with traps, and may contain trophies of kills the braxat is especially proud of. They are almost as unpleasant to each other as they are to other species; violence between even relatives is common.  If braxats cooperate with each other in a warband, these alliances are usually fractious and temporary. Only the promise of vast treasure and opportunities for sadism can keep braxats working together for long. A strong braxat, such as one with class levels, can unite multiple warbands into a tribe for short periods of time, but they may spend as much time fighting off betrayals as enjoying the spoils of war.

A braxat stands fifteen feet tall and is broad and heavy for its height. Individual braxats may have up to a dozen horns, with similar horn number being a trait seen in family lineages.

Braxat            CR 9
XP 6,400

NE Huge monstrous humanoid
Init
+2; Senses darkvision 60 ft., Perception +17
Defense
AC
24, touch 10, flat-footed 22 (-2 size, +2 Dex, +14 natural)
hp
115 (10d10+60)
Fort
+9, Ref +9, Will +11
DR
10/magic; Immune pain effects; Resist acid 10
Offense
Speed
30 ft.
Melee
masterworkmorningstar +15/+10 (2d8+6), slam +12 (1d6+3), gore +12 (2d6+3) or 2 slams +14 (1d6+6), gore +14 (2d6+6)
Space
15 ft.; Reach 15 ft.
Psychic Magic
CL 9th, concentration +13 (+17 casting defensively)
16 PE—blink (3 PE), dimension door (4 PE), inflict pain (3 PE, DC 17), mental barrier I (1 PE), mind thrust II (2 PE, DC 16), psychic crush I (5 PE, DC 19), thought shield I (2 PE)
Special Attacks
breath weapon (1d4 rounds, 30 ft. cone, 5d8 acid damage, Ref DC 21)
Statistics
Str
23, Dex 15, Con 22, Int 13, Wis18, Cha 18
Base Atk
+10; CMB +18; CMD 30
Feats
Cleave, Combat Casting, Combat Reflexes, Multiattack, Power Attack
Skills
Acrobatics +11, Climb +16,Craft (traps) +11,Intimidate +16, Perception +16, Survival +16
Languages
Common, Giant, telepathy 100 ft.
Ecology
Environment
warm mountains
Organization
solitary, pair, warband (3-6) or tribe (7-24)
Treasure
standard (masterwork Huge morningstar, other treasure)
Special Abilities
Breath Weapon (Su)
A creature that takes damage from a braxat’s breath weapon must succeed a DC 21 Fortitude save or be staggered for 1d2 rounds. This is a pain effect.

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