BRAIN MOLE
CR ½ N Tiny Psychic Beast
XP 200

Init +2 Senses darkvision 60 ft., low-light vision, scent, Perception +2

Defense
AC 14, touch 14, flat-footed 12 (+2 size, +2 Dex)
hp 3 (1d10-2)
Fort +0, Ref +4, Will +2

Defensive Abilities
hide mind

Offense
Speed 15 ft., burrow 15 ft.
Melee Bite +5 melee (1d3-4 plus cascade flu) Space 2 ½ ft.; Reach 0 ft.

Special Attacks
power conversion

Psi-like Abilities:
At will—
detect mindscape
instigate psychic duel
psychic leech (ML 5th, DC 14)

3/day—
aversion (ML 3rd, DC 12)
mind thrust (ML 1st, DC 11).
The save DCs are Charisma-based.

Statistics
Str 2, Dex 14, Con 7, Int 2, Wis 14, Cha 11
BAB +1; CMB -5; CMD 7 (11 vs trip)

Feats
Alertness; Weapon Finesse

Skills
Perception + 2, Stealth +15
Racial Modifiers +4, Stealth, -2 visual Perception

Ecology
Environment: temperate forest
Organization: Nest (3-5)
Treasure: none

Special Abilities
Cascade Flu (Ex): Disease—bite; Fortitude DC 9, onset one day, damage psychic cascade (every time an afflicted character manifests a power, she must make a DC 16 concentration check; on a failed check, a psychic cascade is triggered). The save DC is Constitution-based.

Hide Mind (Su): A brain mole cannot be identified as psychic by divination spells or clairsentience powers.

Power Conversion (Su): When a brain mole drains a phrenic pool point by means of its power leech power, it immediately heals 1 hit point. If it is already at full normal hit points, it instead gains sustenance sufficient to supply its need for nourishment for 24 hours.

Burrowing animals that feed off psychic energy, brain moles are not easily distinguished from normal moles. Their eyes shine in the dark when they use their power leeching ability.

If a brain mole cannot find psychic energy, they typically survive by eating earthworms and other invertebrates. However, brain moles prefer psychic energy, and will use their detect psychic ability to seek out prey, often from beneath the earth. Once the target is within reach, they will use their power leech ability, staying hidden as long as possible. When threatened, a brain mole will use aversion to try to keep opponents from attacking, and resort to mind thrust if forced into combat. Their bite ability is only used as a last resort.

If possible, the brain mole will prefer to flee if hurt and stalk their prey from afar, slowly draining away their energy to heal and replenish themselves. A nest protecting their young might fight until death however, in which case the sheer numbers can prove overwhelming even to a prepared adventurer encountering them.

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