Corpse Flower

Corpse Flower
CR 8 CE Plant
This husk of matted vegetation walks on root-like tendrils, some of which are raised like tentacles at any time. Its upper surface bears multiple flowers, conical and tipped in red, each of them emitting a hideous stench. Bones and more intact pieces of humanoid corpses protrude from its midsection.
Corpse flowers are cursed plants that grow from the graves of powerful undead creatures. If a plant is allowed to drink from the heart’s blood of a vampire, or is fertilized by the broken bones of a lich, it rapidly transforms into a corpse flower, uproots itself, and looks for more victims. Although they will eat any carrion, corpse flowers are compelled to seek out humanoid bodies. If they cannot find those already dead, they will make new cadavers on which to feed and defend themselves.
A corpse flower’s most notorious attack is perhaps its mere presence. The plant smells so awful that it turns even stout stomachs, and weaker opponents are overcome in fits of retching even as the plant bludgeons them to death. If a corpse flower feels threatened, it will disgorge one or two of its corpses and animate them as zombies. The corpse flower is not terribly intelligent, but it is smart enough to set up flanking positions with its minions or to send them after opponents who keep their distance. Corpse flowers can also heal themselves by eating a carcass quickly, and always keep a spare corpse on hand for emergencies. Roll 1d8+1 to determine how many corpses a corpse flower starts combat with.
Corpse flowers are passive around other undead creatures. They do not attack undead unless attacked first, and although they cannot speak, have a decent understanding of the Necril language. Some undead, particularly ghouls and other carrion feeders, find the smell of a corpse flower to be pleasant. Especially powerful or decadent ghoul packs may move the corpse flower into their lair as a combination guardian and centerpiece.
Corpse Flower CR 8
XP 4,800
CE Large plant
Init +6; Senses blind, blindsight 120 ft., Perception +11
Aura hideous stench (20 ft., Fort DC 20)
Defense
AC 19, touch 12, flat-footed 16 (-1 size, +2 Dex, +1 dodge, +7 natural)
hp 112 (15d8+45)
Fort +12, Ref +9, Will +7
DR 10/slashing; Immune gaze attacks, plant traits, visual spells and effects
Defensive Abilities negative energy affinity
Offense
Speed 20 ft., climb 20 ft.
Melee 3 slams +14 (2d6+3)
Space 10 ft.; Reach 10 ft.
Special Attacks disgorge zombie
Statistics
Str 16, Dex 15, Con 16, Int 7, Wis 14, Cha 13
Base Atk +11; CMB +15; CMD 27 (37 vs. trip)
Feats Combat Reflexes, Dodge, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Nimble Moves, Vital Strike, Weapon Focus (slam)
Skills Climb +21, Perception +11, Stealth +7; Racial Modifiers +16 Climb
Languages Necril (cannot speak)
SQ consume corpse,expert climber
Ecology
Environment any land
Organization solitary, copse (2-5) or grove (6-11)
Treasure incidental
Special Abilities
Consume Corpse (Su) As a move action, a corpse flower can consume the corpse of a humanoid creature in its space. The body is destroyed utterly, and the corpse flower heals 2d8+10 hit points, as if effected by an inflict moderate wounds spell. A corpse flower can carry up to nine Medium corpses or 1 Large corpse at a time.
Disgorge Zombie (Su) As a move action, a corpse flower can animate a corpse it is carrying into a zombie. The zombie appears in a space adjacent to the corpse flower and is friendly towards the corpse flower. A zombie animated by a corpse flower gains the corpse flower’s hideous stench attack, but suffers a -2 penalty to the DC (Fort DC 18 for a typical corpse flower specimen).
Expert Climber (Ex) A corpse flower gains a +16 racial bonus to Climb checks, instead of the usual +8, and can climb sheer surfaces and upside down without penalty, as if under the effect of a spider climb spell.
Hideous Stench (Ex) All creatures within 20 feet of a corpse flower must succeed a DC 20 Fortitude save or be nauseated for 1 round and sickened for 1 minute thereafter. A creature that succeeds its save is still sickened for 1 round. A creature that succeeds this save is immune to the hideous stench of that corpse flower for the next 24 hours. The save DC is Constitution based.