Murk

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Murk
This animate shadow appears as a tiny humanoid with odd, disproportionate features. 

Murks are sentient clots of evil gloom created from the deaths of kobolds, goblins and other small humanoids slaughtered en masse by adventurers and those expanding into underground frontiers. A murk’s malice is only magnified upon its rebirth as the undead, and murks delight in slowly bringing about the doom of miners and explorers. They make use of hit and run tactics, slowly sapping the wills of their victims before closing in for the kill. A murk can be created with a create greater undead spell at 13th caster level. 

Murk CR 2
XP 600

CE Small undead (incorporeal)
Init +1; Senses darkvision 60 ft., Perception +6
Defense
AC 14, touch 14, flat-footed 13 (+1 size, +1 Dex, +2 deflection)
hp 16 (2d8+7)
Fort +2, Ref +1, Will +4
Defensive Abilities incorporeal, undead traits
Weakness vulnerable to silver
Offense
Speed fly 30 ft (perfect)
Offense touch +3 (1d4 Wis)
Special Abilities confer negative level, Wisdom damage
Statistics
Str -, Dex 13, Con -, Int 7, Wis 12, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Toughness
Skills Fly +11, Perception +6, Stealth +10
Languages Undercommon
Ecology
Environment underground
Organization solitary, pair, gang (3-5) or cluster (6-10)
Treasure none
Special Abilities
Confer Negative Level (Su) A murk can deal 1 negative level to a helpless creature by touching it. A creature with as many negative levels as it has Hit Dice dies. The negative level can be removed with a DC 13 Fortitude save. A murk gains 5 temporary hit points every time it confers a negative level. The save DC is Charisma based.
Vulnerable to Silver (Su) A murk takes damage from silver weapons as if they were magical. A magic silver weapon deals damage to a murk as if it were a ghost touch weapon.
Wisdom Damage (Su) A murk’s touch deals 1d4 points of Wisdom damage if the creature touched fails a DC 13 Will save. The save DC is Charisma based.

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