Saguaro Sentinel

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Saguaro Sentinel
CR 9 N Plant

This giant thorny plant resembles an inanimate cactus the size of a tree, except that it is all too animate. A glaring face grows on its trunk, and it has four arms, each ending in a spine-covered fist.

Saguaro sentinels are kin to treants, and like them serve to protect the plants of their environment. As deserts are harsher and less forgiving than forests, so too are saguaro sentinels compared to standard treants. Few saguaro sentinels have patience for discussions of good and evil, and react to creatures threatening the plants they protect with lethal force.

Saguaro sentinels are patient creatures that spend most of their lives rooted in place, watching over their charges. They like to dwell on hills, so they have a wider view, but will move as the seasons change. Multiple saguaro sentinels may converge following a desert rain, to protect the more fragile plants that have short, intense lives in a desert. They are on friendly terms with desert fey regardless of their morality, and may work with them to repel interlopers.

Saguaro Sentinel              CR 9
XP 6,400

N Huge plant
Init
+3; Senses darkvision 60 ft., Perception +14
Defense
AC
22, touch 7, flat-footed 22 (-2 size, -1 Dex, +15 natural)
hp
114 (12d8+60)
Fort
+13, Ref +3, Will +6
DR
10/magic and piercing; Immune plant traits; Resist cold 10, fire 10
Defensive Abilities
spiny, tough flesh
Offense
Speed
30 ft.
Melee
4 slams +15 (1d8+7)
Space
15 ft.; Reach 15 ft.
Special Attacks
spine burst, trample (DC 23, 2d8+10)
Statistics
Str
25, Dex 9, Con 21, Int 12, Wis14, Cha 12
Base Atk
+9; CMB +18 (+20 bull rush); CMD 28 (30 vs. bull rush)
Feats
Ability Focus (spine burst),Alertness,Awesome Blow, Improved Bull Rush, Improved Initiative, Power Attack
Skills
Intimidate +8, Knowledge (nature) +8,Perception +14, Sense Motive +11, Stealth +2 (+18 in deserts); Racial Modifiers +16 Stealth in deserts
Languages
Common, Sylvan, Treant
SQ
freeze (cactus), treespeech
Ecology
Environment
warm deserts
Organization
solitary or stand (2-5)
Treasure
standard
Special Abilities
Spine Burst (Su)
As a standard action, a saguaro sentinel may fling its spines in all directions. All creatures within 30 feet of the saguaro sentinel take 12d4 points of piercing damage (Ref DC 18 half). A saguaro sentinel may use this ability three times per day, but must wait 1d4 rounds between uses.
Spiny (Ex)
A saguaro sentinel’s slam attacks and trample ability deal bludgeoning and piercing damage. In addition, any creature that strikes a saguaro sentinel with a melee weapon, natural weapon, touch attack or unarmed strike takes 1d4 points of piercing damage. Melee weapons with the reach quality do not endanger their wielders in this fashion.
Tough Flesh (Ex)
A saguaro sentinel does not take bonus damage from spells and abilities that deal extra damage to plant creatures because of dehydration, such as a horrid wilting spell.
Treespeech (Ex)
A saguaro sentinel has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.

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