Ambofari
“Oh, skull of my ancestor, what light will you give us so that we shall forever remember our lineage back to the beginnings of time”. —Kimbo, ambofari of the pale moth-men.
Ambofaris are the keepers of Gulg’s oral lore. Each specific People has one assigned as guardian of their daga-fari, or house-tree, and of their spiritual lives. They are advisers, healers, lawyers and executioners of their People. The ambofaris are also very knowledgeable about the spirit world and as such, protect Gulg’s populace from the various malicious spirits that inhabit the forest. Much of the knowledge they acquire is from ancient rituals that involve the contacting of each People’s ancestors. This is done within the shrine of ancestors in the highest branches of the daga-fari. The ambofari is
highly respected within the community and she is usually the one to sentence lawbreakers of their People found
guilty by a templar. Rarely does the templar refute that authority but they have every right to do so in cases when
the ambofari is considered too lenient.
Becoming an Ambofari
To qualify to become an ambofari, a character must fulfill all the following criteria.
Entry Requirements
Skills: Knowledge (local) 5 ranks, Knowledge (religion) 5 ranks, Perform (oratory) 5 ranks.
Feats: Any Gulg regional feat.
Special: Must have been apprenticed by your People’s ambofari.
Class Skills
The Ambofari’s class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
Hit Die: d6.
Table: The Ambofari Hit
Level | Base Attack | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +1 | Channel energy, Skull ritual (lore) | +1 level of existing spellcasting class |
2nd | +1 | +1 | +1 | +1 | ― | +1 level of existing spellcasting class |
3rd | +1 | +1 | +1 | +2 | ― | +1 level of existing spellcasting class |
4th | +1 | +1 | +1 | +2 | Skull ritual (speak with ancestors) | +1 level of existing spellcasting class |
5th | +2 | +2 | +2 | +3 | ― | +1 level of existing spellcasting class |
6th | +3 | +2 | +2 | +3 | Spirit vision | +1 level of existing spellcasting class |
7th | +3 | +2 | +2 | +4 | Skull ritual (oracle) | +1 level of existing spellcasting class |
8th | +4 | +3 | +3 | +4 | Ghost warrior | +1 level of existing spellcasting class |
9th | +4 | +3 | +3 | +5 | ― | +1 level of existing spellcasting class |
10th | +5 | +3 | +3 | +5 | Skull ritual (ancestors strength) | +1 level of existing spellcasting class |
Class Features
Spellcasting: At every level indicated on the table, you gain new spells per day as if you had also attained a level in any one spellcasting class you belonged to before you added the prestige class. This essentially means that you add the level of ambofari to the level of whatever other spellcasting class to determine spells per day and caster level accordingly.
If you had more than one spellcasting class before you became an ambofari, you must decide to which class you add each level of ambofari for purpose of determining spells per day and caster level.
Skull Rituals: From the beginning of her training, the ambofari learns how to communicate with the spirits of her ancestors.
- Lore (Ex): At 1st level, you can meditate with individual skulls and gain instinctive knowledge regarding various topics, just as a bard can with the bardic knowledge class feature. You add your ambofari class level and your Intelligence modifier to the skull ritual check.
- Channel energy (Su): You can Channel energy as a cleric of two levels lower would. Ambofari class levels stack with levels in any other class that grants the channel energy ability.
- Speak With Ancestors (Su): At 4th level, you learn how to speak directly to your ancestors. You may now speak with dead a number of times per day equal to 1 + your Charisma bonus. However, the skulls’ used must be of your own People (DM’s discretion).
- Ancestors oracle (Su): At 7th level, you can ask your ancestors to pierce the web of time and speak of the
future. You may now cast divination once per day. This ritual must be cast within the daga-fari. - Ancestor’s Strength (Su): At 10th level, you can ask one ancestor to infuse its spirit within yourself. This
translates in a +6 bonus to a chosen ability score for 10 hours once per day. The ritual takes 1 hour and must be practiced within the daga-fari. - Spirit Vision (Su): The senses of the ambofari become attuned to all things invisible. You can now use see invisibility at will.
- Ghost Warrior (Su): Beginning at 8th level, you confer the ghost touch special ability (DMG 223) to any weapon you hold as long as you hold it. You also become resistant to the touch attacks of incorporeal creatures, and may use your normal Armor Class (not your touch AC) against touch attacks delivered by an incorporeal creature