Magera CR 4
XP 1,200
LE Large Monstrous Humanoid
Init +1; Senses Darkvision 60 ft; Perception +5
Defense
AC 14, touch 10, flat-footed 13 (+4 natural, –1 size, +1 Dex)
hp 45 (6d8+18)
Fort +5, Ref +6, Will +6
Offense
Speed 40 ft.
Melee Longsword +12/+7 melee (2d6+10/19-20) or unarmed strike +12/+7 melee (1d4+7)
Ranged longbow +6/+1 (2d6/x3)
Space 10 ft., Reach 10 ft.
Statistics
Str 24, Dex 13, Con 16, Int 9, Wis 13, Cha 11
Base Atk +6; CMB +15; CMD 25
Feats Cleave, Improved Unarmed Strike(B), Power Attack, Run
Skills Climb +8, Stealth +1, Perception +5
Ecology
Environment warm plains
Organization Solitary, Gang (2-8 4th-level fighters), or Tribe (5-30, 2-16 non-combatants, 2-12 5th-level fighters, 3-12 3rd-level clerics and one 5th-level defiler)
Treasure Standard
Adjustment +4
Description
A muscular humanoid the size of a half-giant grins stupidly, its eyes fixed with greed upon your valuables and its fists balled and ready to swing.
Magera are a tribal race of large humanoids that usually make their homes in caves or mountaintops. Their way of life involves frequently attacking and looting caravans and inadequately protected villages. Such places are a rich source of resources, as magera are known to eat nearly anything. More intelligent magera are often found as leaders and wizards, while those with powerful psionic abilities often become leaders of a magera tribe. Magera speak their own language, Magera, as well as common.
Combat
Magera raiders are infamous for their hit-and-run tactics- usually in groups of ten, at least. They attack with weapons, though their huge fists are most often used when magera are caught unarmed. Magera as Characters Most magera leaders are defilers of at least fifth-level. Magera psions are also fairly common (such characters prefer telepathy as a discipline).
Magera characters possess the following racial traits: +14 Strength, +2 Dexterity, +6 Constitution, -2 Intelligence, +2 Wisdom Large size: -1 penalty to Armor Class, -1 penalty to attack rolls, -4 penalty to Hide checks, +4 bonus to grapple checks, lifting and carrying limits two times those of Medium characters. Space/Reach: 10 feet/10 feet. A magera‘s base land speed is 40 feet. Darkvision out to 60 feet. Racial Hit Dice: A magera begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5. Racial Skills: A magera‘s monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, and Spot. Racial Feats: A magera‘s monstrous humanoid levels give it three feats. Weapon and Armor Proficiency: A magera is automatically proficient with simple weapons, plus the longsword and the longbow. It is not proficient with any armor or shields. +4 natural armor bonus. Automatic Languages: Common, Magera. Bonus Languages: Elven, Dwarf, Giant. Favored Class: Fighter Level Adjustment: +4