ARMOR

The Athasian heat makes heavy armor oppressive – metal suits are doubly so. Apply the Armor Check Penalty of any metal armor worn to a character’s skill checks and saving throws related to heat, dehydration, fatigue or exhaustion. For non-metal armor, apply half the penalty (round down). Armor check penalties for shields do not apply to such checks.

LIGHT ARMOR

(METAL VERSIONS COSTS 100 TIMES LISTED PRICE UNLESS *)

ArmorCostArmor BonusMax DexACPSpell FailureWeight
Armored Kilt/Belt20 cp+100%10 lbs.
Padded5 cp+1+805%10 lbs.
Cord10 sp+2+7010%15 lbs.
Leather10 cp+2+6010%15 lbs.
Studded leather25 cp+3+5–115%20 lbs.
Wooden20 cp+3+3-115%25 lbs.
Hide shirt20 cp+4+3-215%18 lbs.
Chain shirt*100 gp+4+4–220%25 lbs.

MEDIUM ARMOR

ArmorCostArmor BonusMax DexACPSpell FailureWeight
Scale5 sp+5+3–425%30 lbs.
Heavy hide8 sp+6+1-530%40 lbs.
Chainmail*150 gp+6+2–530%40 lbs.
Breastplate20 sp+6+3–425%30 lbs.

HEAVY ARMOR

ArmorCostArmor BonusMax DexACPSpell FailureWeight
Splint (bone)20 sp+7+0–740%45 lbs.
Banded25 sp+7+1–635%35 lbs.
Half-plate6 gp+8+0–740%50 lbs.
Plate and scale12 gp+8+2-635%45 lbs.
Full plate15 gp+9+1–635%50 lbs.

SHIELDS

ShieldCostShield BonusMax DexACPSpell FailureWeight
Buckler5 cp+1–15%5 lbs.
Shield,light9 cp+1–15%6 lbs.
Shield,heavy20 cp+2–215%10 lbs.
Shield, tower30 cp+4+2–1050%45 lbs.

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