Spider Cactus
Lichen Leshy CR 3
XP 800
N Medium plant
Init +1; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 15, touch 12, flat-footed 13 (+1 armor, +1 Dex, +1 natural, +1 size)
hp 16 (3d8+3)
Fort +4, Ref —, Will +0
Immune plant traits
Offense
Speed 0 ft.
Melee Feeding spine +3 melee (2d4 Constitution damage)
Ranged 8 needles +2 (1d2+1 plus poison & drag)
Special Attacks Swallow whole 1d3 acid damage
Statistics
Str 13, Dex 10, Con 12, Int —, Wis 9, Cha 7
Base Atk +2; CMB +3; CMD 13
Ecology
Environment Deserts
Organization solitary or Cluster (2-8)
Treasure standard
Medium Plant Hit Dice: 3d8+3 (16 hp) Initiative: +0 Speed: 0 ft. Armor Class: 15 (+5 natural), touch 10, flat-footed 15 Base Attack/Grapple: +2/+3
Special Abilities
Poison (Ex): Injury, Fortitude DC 12, initial damage paralysis for 2d4 rounds, no secondary damage. The save DC is Constitution-based.
Drag (Ex): If a spider cactus hits with a needle attack, the needle‘s tether latches onto the opponent‘s body. This deals no damage but drags the stuck opponent 5 feet closer each subsequent round (provoking no attack of opportunity) unless the creature breaks free, which requires a DC 16 Escape Artist check or a DC 12 Strength check. The check DCs are Strength-based, and the Escape Artist DC includes a +4 racial bonus. If the spider cactus drags its victim into its space, it can swallow the creature whole. A tethered purple needle has 5 hit points and can be attacked by making a successful sunder attempt. However, attacking a spider cactus‘ strand does not provoke an attack of opportunity. If the strand is currently attached to a target, the spider cactus takes a –4 penalty on its opposed attack roll to resist the sunder attempt. Severing a strand deals no damage to a spider cactus.
Constitution Damage (Ex): The spider cactus‘ feeding spine deals 2d4 points of Constitution damage on a successful hit.
Swallow Whole (Ex): A spider cactus can swallow a creature it has dragged into its space with a successful grapple check. It automatically swallows a paralyzed target. Once inside the spider cactus, the opponent takes 1d3 points of acid damage per round and is subject to its poison, requiring a new save each round. A non-paralyzed swallowed creature can climb out of the cactus with a successful grapple check. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cactus‘s interior (AC 12). Once the creature exits, the hole closes, and other creatures must cut their own way out. A Medium spider cactus can hold 1 Medium, 4 Small, or 16 Diminutive or smaller opponents.
Tethers (Ex): When the spider cactus attacks, it only attacks one victim at a time. Although a spider cactus has many feeding spines, it can only bring one to bear against a single target at any one time, the others serving as replacements.
Description
You spot a small cluster of cacti with a variety of green and purple needles. The cacti are bright green, rising to the height of an adult elf. Spider cacti look like normal, harmless cacti. Projectile needles connected to tethers attack victims who get near. The victim is then dragged into the cactus, where the feeding needles make a slow feast of the hapless victim. Spider cacti are barrel shaped and are about 2 to 3 feet across, and usually reach from 6 to 7 feet tall. They are usually bright green in color, with some streaks of white along the barrel. They have purple and green needles.
Combat Anyone within 15 feet of the spider cactus becomes a target of its tethered needles in its quest for water. Spider cacti have eight purple needles that they use as tethered darts and 18 green spines used for feeding. Because of the valuable nature of its feeding spines, a spider cactus will not attempt to feed unless its target has been paralyzed.