Fire
Elemental Beings of Fire
Details
Alignment LN
Pantheon Elemental Beings
Areas of Concern Fertility, sacred fires, wildlife
Domains Fire, Law, Magic, Trickery
Subdomains Arcane, Arson, Ash, Deception, Greed, Rites, Smoke, Sovereignty, Thievery, Loyalty
Favored Weapon Scimitar
Symbol Red pentagram
Sacred Animal(s) Salamander
Sacred Color(s) Black, red
Obedience
Burn a blessed manuscript at dawn while observing the rising sun. Gain a +4 profane bonus on saving throws against fire effects.
Divine Gift
As the sun rises over Athas, he can perform a 10-minute prayer (this may be part of his daily ritual to prepare spells) to invoke the Fire lord. For the next 24 hours, all healing effects the character generates heal the maximum amount of damage possible. In addition, during this time he can cast breath of life and heal as spell-like abilities 3 times each (CL 20th).
Boons – Deific Obedience
Evangelist
1: Pitiless Judgment (Sp)wrathAPG 3/day, flames of the faithfulAPG 2/day, or bestow curse 1/day
2: Tireless Judgment (Ex) You gain Favored JudgmentUM as a bonus feat, choosing chaotic outsider, good outsider, or a subtype of humanoid. If you don’t have the judgment class feature, you instead gain a +4 profane bonus on Survival checks made to track a creature or individual. This boon doesn’t grant you any ranks in the Survival skill; therefore, if you have no ranks, you still can follow tracks only if the DC of the task is 10 or lower.
3: Resounding Judgment (Sp) Once per day, you can channel the effects of resounding blowAPG through your weapon, though you don’t need to cast (or even know) the spell. You must declare your use of this ability before you make the attack roll. On a hit, the target is affected as if you had cast resounding blow before your attack, and the surrounding area rings with the sound of vicious, booming laughter. You don’t gain the stunning effect of the spell unless you have access to the judgment or smite ability. If your attack misses, the resounding blow effect is wasted.
Exalted
1: Darkfire (Sp)burning hands 3/day, darkness 2/day, or deeper darkness 1/day
2: Embersight (Su) Your eyes take on the appearance of red-hot, glowing embers, granting you the ability to see in darkness. You gain darkvision to a range of 60 feet. If you chose either darkness or deeper darkness as the spell-like ability granted by your first boon, you can also see perfectly through both darkness and deeper darkness. If you already have darkvision to a range of 60 feet or more, instead increase the range of your darkvision by 10 feet. Your eyes make you extremely distinctive, causing you to take a –4 penalty on Disguise checks.
3: Holy-fire Blast (Sp) You can use delayed blast fireball once per day as a spell-like ability to throw a sphere of Holy-fire. The holy-fire is a distinctive mixture of white and crimson flames in which divine energy can be seen twisting within. Half the damage from this spell is fire, while the other half is holy. This damage modification applies only to the delayed blast fireball you create through this boon, not to any other spells, effects, or attacks.
Sentinel
1: Holy Warrior (Sp)protection from Evil 3/day, death knell 2/day, or mage armor 1/day
2: Deceitful Duelist (Ex) Your devotion to the Firelord has imbued you with some of his trickery. Three times per day, you can attempt a feint as a swift action. You gain a +4 profane bonus on your Bluff check when attempting to feint using this ability. If you successfully attack a creature that has lost its Dexterity bonus to AC as a result of your feint, you deal an additional 1d6 points of damage. This is in addition to any other precision-based damage you deal—such as from a sneak attack—and isn’t multiplied on a critical hit.
3: Holy Resistances (Su) Your Fire patron rewards your faith with a few drops of Holy blood in your veins, granting you a measure of the resilience enjoyed by Fire Kin. Your skin takes on a ruddy cast, and your teeth grow slightly sharper. To a casual observer you may look no different, but anyone who studies you closely notices these traits. You gain fire resistance 10 and a +4 Divine bonus on saving throws against poison.