Adventuring Gear

Item

Cost

Weight

Backpack, common (empty)

2 cp

2 lbs.

Backpack, masterwork (empty)

50 cp

4 lbs.

Barrel (empty)

2 cp

30 lbs.

Basket (empty)

4 cb

1 lb.

Bedroll

1 cb

5 lbs.

Bottle, glass

2 cp

1 lb.

Bucket, empty

5 cb

2 lbs.

Caltrops (obsidian)

1 cp

2 lbs.

Caltrops (steel)

100 cp

2 lbs.

Candle

1 cb

Candle lamp

5 cp

1 lb.

Canvas (sq. yd.)

1 cb

1 lb.

Chain (steel; 10 ft.)

3,000 cp

2 lbs.

Chalk, 1 piece

1 cb

Chest (wooden; small)

2 cp

25 lbs.

Chest (wooden; medium)

5 cp

50 lbs.

Chest (wooden; large)

10 cp

100 lbs.

Chest (wooden; huge) .

25 cp

250 lbs

Compass 1,000 cp 1/2 lb.

Crowbar (steel) 200 cp 5 lbs.

Familiar satchel 25 cp 6 lbs.

Filter mask 1 cp —

Firewood (per day) 50 cp 20 lbs.

Fishing net, 25 sq. ft. 4 cp 5 lbs.

Flask (empty) 1 cb 1-1/2 lbs.

Flint and steel 100 cp —

Grappling hook (steel) 100 cp 4 lbs.

Hammer (wooden) 5 cb 1 lb.

Hammer (steel) 50 cp 2 lbs.

Harrow deck 100 cp —

Hourglass (1 hour) 25 cp 1 lb.

Ink (1 oz. vial) 8 cp —

Inkpen 1 cb —

Journal 10 cp 1 lb.

Jug, clay 1 cb 9 lbs.

Ladder, 10-foot 2 cb 20 lbs.

Lantern, bullseye 1,200 cp 3 lbs.

Lantern, hooded 700 cp 2 lbs.

Lock

Simple (wooden) 20 cp 1 lb.

Average (bronze) 800 cp 1 lb.

Good (bronze) 1,600 cp 1 lb.

Superior (steel) 15,000 cp 1 lb.

Magnifying glass (wood & glass) 100 cp —

Manacles (rope & bronze) 300 cp 2 lbs.

Manacles, masterwork (steel) 5,000 cp 2 lbs.

Mirror, small steel 1,000 cp 1/2 lb.

Mug/Tankard, clay 1 cb 1 lb.

Oil (1-pint flask) 1 cb 1 lb.

Paper (sheet) 4 cp —

Parchment (sheet) 2 cb —

Pick, miner’s (bone) 5 cb 4 lbs.

Pick, miner’s (bronze) 60 cp 10 lbs.

Pick, miner’s (steel) 300 cp 10 lbs.

Pitcher, clay 1 cb 5 lbs.

Pole, 10-foot 2 cb 8 lbs.

Pot, iron 80 cp 4 lbs.

Pouch, belt (empty) 1 cp 1/2 lb.

Ram, portable (wood) 10 cp 20 lbs.

Rations, trail (per day) 5 cb 1 lb.

Rope, giant’s hair (50 ft.) 100 cp 4 lbs.

Rope, hemp (50 ft.) 1 cp l0 lbs.

Rope, silk (50 ft.) 10 cp 5 lbs.

Sack (empty) 1 cb 1/2 lb.

Scroll box 5 cp 1 lb.

Scroll case 1 cp 1/2 lb.

Sealing wax 1 cp 1 lb.

Sewing needle (bone) 5 cb —

Shovel or spade (bone) 5 cb 4 lbs.

Shovel or spade (wood) 2 cp 8 lbs.

Signal whistle (wood) 8 cb —

Signet ring (bronze) 100 cp —

Silent whistle (wood) 9 cb —

Sledge (stone) 1 cp 15 lbs.

Smoked goggles

10 cp

Soap (per lb.)

5 cb

1 lb.

String or twine (50 ft.)

1 cb

1/2 lb.

Spyglass

100,000 cp

1 lb.

Sun balm

50 cp

1 lb.

Tattoo

1 cb-20 cp

Tent, small

10 cp

20 lbs.

Tent, medium

15 cp

30 lbs.

Tent, large

30 cp

40 lbs.

Tent, pavillion

100 cp

50 lbs.

Torch

1 cb

1 lb.

Vial, ink or potion

1 cp

Waterskin

1 cp

4 lbs.

Weapon cord

1 cb

Whetstone

1 cb

1 lb.

Wrist sheath

1 cp

1 lb.

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Special Substances and Items

Item Cost Weight

Acid (flask) 10 cp 1 lb.

Alchemist’s fire (flask) 20 cp 1 lb.

Antitoxin (vial) 50 cp —

Everburning torch 110 cp 1 lb.

Holy water (flask) 25 cp 1 lb.

For use with the Pathfinder Roleplaying Game

Smokestick 20 cp 1/2 lb.

Sunrod 2 cp 1 lb.

Tanglefoot bag 50 cp 4 lbs.

Thunderstone 30 cp 1 lb.

Tindertwig 1 cp —

Tools and Skill Kits

Item Cost Weight

Alchemist’s lab 200 cp 40 lbs.

Artisan’s tools 5 cp 5 lbs.

Artisan’s tools, masterwork 55 cp 5 lbs.

Climber’s kit 80 cp 5 lbs.

Disguise kit 50 cp 8 lbs.

Healer’s kit 50 cp 1 lb.

Musical instrument, common 5 cp 3 lbs.

Musical instrument, masterwork 100 cp 3 lbs.

Scale, merchant’s 2 cp 1 lb.

Spell component pouch1 50 cp 2 lbs.

Spellbook, wizard’s (blank)1 150 cp 3 lbs.

Thieves’ tools 30 cp 1 lb.

Thieves’ tools, masterwork 100 cp 2 lbs.

Tool, masterwork 50 cp 1 lb.

Clothing

Item Cost Weight

Artisan’s outfit 1 cp 4 lbs.

Cleric’s vestments 5 cp 6 lbs.

Courtier’s outfit 8 cp 7 lbs.

Desert clothing 10 cp 3 lbs.

Entertainer’s outfit 3 cp 4 lbs.

Explorer’s outfit 10 cp 8 lbs.

Gladiator’s outfit 4 cp 4 lbs.

Monk’s outfit 5 cp 2 lbs.

Noble’s outfit 75 cp 10 lbs.

Peasant’s outfit 1 cb 2 lbs.

Scholar’s outfit 5 cp 6 lbs.

Slave’s outfit 1 cb 1 lb.

Templar’s outfit 30 cp 4 lbs.

Traveler’s outfit 1 cp 5 lbs.

Food, Drink and Lodging

Item Cost Weight

Broy

Gallon 2 cp 8 lbs.

Mug 1 cb 1 lb.

Banquet (per person) 10 cp —

Bread, loaf of 1 cb 1/2 lb.

Cheese, hunk of 1 cb 1/2 lb.

Inn stay (per day)

Good 2 cp —

Common 5 cb —

Poor 2 cb —

Kank nectar 1 cp 1 lb.

Meals (per day)

Good 5 cb —

Common 3 cb —

Poor 1 cb —

Meat, chunk of 3 cb 1/2 lb.

Wine

Common (pitcher) 2 cb 6 lbs.

Fine (bottle) 10 cp 1-1/2 lbs.

Mounts and Related Gear

Item Cost Weight

Barding (bone)

Medium creature x2 x1

Large creature x4 x2

Bit and bridle 2 cp 1 lb.

Crodlu, riding 225 cp —

Crodlu, war 1,000 cp —

Erdlu 75 cp —

Feed (medium and large mounts, per day) 1 cb 10 lbs.

Feed (huge mounts, per day) 5 cp 100 lbs.

Inix 2,000 cp —

Kank 840 cp —

Mekillot 4,000 cp —

Saddle

Military 20 cp 30 lbs.

Pack 5 cp 15 lbs.

Riding 10 cp 25 lbs.

Saddle, Exotic

Military 60 cp 40 lbs.

Pack 15 cp 20 lbs.

Riding 30 cp 30 lbs.

Saddlebags 4 cp 8 lbs.

Stabling (per day) 5 cb —

Transport

Item Cost Weight

Carriage 100 cp 600 lbs.

Cart 15 cp 200 lbs.

Sand Skiff 120 cp —

Silt Skimmer 10,000 cp —

Sled 20 cp 300 lbs.

Wagon 35 cp 400 lbs.

Spellcasting and Services

Item Cost Weight

Coach cab 1 cb per mile

Hireling, trained 3 cb per day

Hireling, untrained 1 cb per day

Kank (rental) 1 cp per day

Mekillot caravan 10 cp per day

Messenger 1 cb per mileRoad or gate toll (a.k.a. “the levy”) 2 cp

Ship’s passage 1 cb per mile

Spellcasting1 Caster level

x spell level x

10 gp2

1 These items are illegal, and can only be purchased either in the Elven Market or from the Veiled Alliance. Getting caught with these items in your possession is usually a death sentence.

2 See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available. Use a spell level of 1/2 for 0-level spells to calculate the cost.

Athasian Items

Some of the items native to the Athasian environment are described below, along with any special benefits they confer on the user (“you”).

Broy: The product of fermented kank nectar, this foul-smelling beverage is mixed with herbs to mask its taste.

Desert Clothing: Loose clothing in light colours reflects heat and retains the body’s moisture. When wearing desert clothing, you gain a +1 bonus to Constitution checks against environmental dangers when out in the desert.

Distillation Kit: Desert travelers use distillation kits to extract water from wastes or toxic fluids. The device “boils” moisture out of the materials and collects it in a reservoir. Using a distillation kit for 6 hours produces 1 day’s worth of water.

Kank Nectar: Globules of honey produced by kanks. They can be consumed to provide both nutrition and moisture for a single medium-sized creature for one day.

Rope, giant’s hair: This rope has 20 hit points and can be burst with a DC 32 Strength check.

Sand Skiff: A wedge-shaped vehicle with a single sail and wheels. It skates over salt flats, stony barrens, sandy wastes, gentle hills, and dry savanna by using wind propulsion.

Silt Skimmer: A broad-hulled vehicle with out-sized wheels, this vehicle is powered by two large sails. It can also be operated by using muscle-powered capstans to rotate its wheels. While most efficient in flat, open terrains, it can make its way over silt or dust sinks up to 15 feet deep.

Sun Balm: Travelers value sun balm to ward against the sun’s relentless heat. Sun balm grants a +2 bonus to Constitution checks made to endure heat.

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