Raiment

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Raiment
The slithering thing resolves itself as a heavy jacket animated by some mysterious force.

Raiments are the animate imprints of traumatic events. The poor souls slain or tormented so were once small people of little impact on the world without the spiritual fortitude to manifest as a ghost or other incorporeal undead. Instead, the echoes of their rage and pain cause the clothing that they wore in life to take a life of their own, lashing mindlessly at all living things. A raiment can be made of any form of clothing, typically a heavy coat, cloak or dress. It is possible that legends of “sheet ghosts” are larger raiments impressed into the sheets of their template’s death bed. A raiment can be created using an animate dead spell.

Raiment CR 1
XP 400

NE Small undead
Init +0; Senses darkvision 60 ft., Perception +0
Defense
AC 13, touch 11, flat-footed 13 (+1 size, +2 natural)
hp 13 (3d8)
Fort +1, Ref +1, Will +3
DR 5/slashing or piercing
Defensive Abilities undead traits
Offense
Speed 20 ft.
Melee 2 slams +4 (1d3+1 plus grab)
Special Attacks constrict (1d3+1), grab (Large creatures), strangle
Statistics
Str 12, Dex 11, Con -, Int -, Wis 10, Cha 11
Base Atk +2; CMB +2 (+6 grapple); CMD 12
Skills Stealth +4
SQ freeze
Ecology
Environment urban
Organization solitary, pair or wardrobe (3-6)
Treasure none
Special Abilities
Freeze (Ex) A raiment that takes 20 on its Stealth check can hide in plain sight as a set of clothing.
Strangle (Ex) Creatures grappled by a raiment cannot speak or cast spells with verbal components.

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