Forsaken Shell

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Forsaken Shell

CR 6 CE Undead

This slithering creature first appears to be some sort of flesh-colored snake, but it soon becomes all too apparent that it is the animated skin of a humanoid, intact but empty, coiling with evil intent. 

Forsaken shells are hideous undead created from the sloughed skins of humanoids. A forsaken shell may be created through evil magic or rare diseases, but most of them are the victims of other forsaken shells. A creeping plague of forsaken shells can depopulate a village within days, creating a slithering army of monstrous animated hides. A forsaken shell can steer the limbs of its victims before crushing them to death, and delights in little more than forcing a man to butcher his own friends and loved ones. A forsaken shell is as long as a humanoid is tall, but only weighs 20 pounds. Small forsaken shells can be created from halflings and gnomes, and enormous forsaken shells spawned from giants have been rumored to lurk in distant mountain ranges. A forsaken shell can be created by a create undead spell at 15th or greater caster level. 

Forsaken Shell CR 6
XP 2,400

CE Medium undead
Init
+7; Senses darkvision 60 ft., Perception +13
Defense
AC
20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
hp
65 (10d8+20)
Fort
+5, Ref +8, Will +7
DR
10/slashing and magic or piercingand magic
Defensive Abilities
undead traits
Offense
Speed
30 ft., climb 15 ft.
Melee
slam +12 (1d8+7 plus grab)
Special Attacks
constrict (1d8+7), create spawn, grab (Medium creatures), puppeteer
Statistics
Str
21, Dex 17, Con -, Int 11, Wis 10, Cha 14
Base Atk
+7; CMB +12 (+16 grapple); CMD 23
Feats
Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Stealth), Vital Strike
Skills
Climb +26, Perception +13, Stealth +19, Swim +18
SQ
compression, entwine
Ecology
Environment
any land and underground
Organization
solitary or gang (2-4)
Treasure
standard
Special Abilities
Compression (Ex)
A forsaken shell can move through an area as small as one quarter of its space without squeezing and one eighth of its space when squeezing.
Create Spawn (Su)
Any humanoid slain by a forsaken shell rises as a forsaken shell 24 hours later. These newly created forsaken shells are not under the control of their creator.
Entwine (Ex)
A forsaken shell wraps so closely against its victims that any attack that targets a grappling forsaken shell deals half damage to the forsaken shell and half damage to the grappled victim. Apply damage reduction after splitting the damage.
Puppeteer (Ex)
A forsaken shell can manipulate the limbs of a pinned opponent. Whenever a forsaken shell makes a successful grapple check to maintain the pin, it can force the grappled creature to take a move or standard action that is purely physical. It cannot force the grappled creature to speak or cast spells, but it can move, attack, draw or drop an item or use a use-activated item. If a forsaken shell makes an attack using another creature, it uses its own Base Attack but the Strength or Dexterity score of its victim. A grappled creature can resist the actions forced on it by a forsaken shell by succeeding a DC 20 Fortitude save. The save DC is Strength based.

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