Earth

Elemental Beings of Earth

Details

Alignment Neutral
Pantheon Elemental Beings
Areas of Concern Earth, protection, strategy, agriculture,
Domains EarthPlant, Protection, Strength, War
Subdomains CavesDefenseFortificationsMetal, Growth, Leshy, Thorns, Fist, Resolve, Self-Realization, Tactics
Favored Weapon Warhammer
Symbol Earth
Sacred Animal(s) Burrowing animals
Sacred Color(s) brown

Obedience

Submerse yourself in the ground for an hour. Gain a +1 sacred bonus on all attack rolls made with warhammers.

Divine Gift

Nethys Note: See here for details on how to gain a Divine Gift
The recipient can perform a 10-minute prayer (this can be part of her daily ritual to prepare spells) to gain divine insight into defense and strategic situations for the next 24 hours. During this time, the character gains a pool of 20 defense points. She can allocate these points among any number of recipients as untyped bonuses to AC or on saving throws, to a maximum of 5 points per target (a single target can receive this bonus only to AC or to saving throws, not both). She can reallocate these points as a standard action any point during these 24 hours, but each time she does so, the total pool of defense points available for the next allocation is reduced by 5.

Boons – Deific Obedience

Evangelist

1: Strategic Warrior (Sp)anticipate perilUM 3/day, status 2/day, glyph of warding 1/day
2: Sensibility of Crafting (Su) Your understanding of the inner workings of magical crafting has won you a protective boon from your ancestors allowing you to better avoid powers drawn from magical items. You gain a +4 sacred bonus on any saving throw against an effect generated by a magic item. This includes spells cast from scrolls, staves, or wands.
3: Sacred Crafting (Ex) You are granted insight into the finest techniques for crafting magic items, glimpsing secrets of forgotten master smiths and glimpsing the revelations of ancient dwarven masters. When calculating the base cost for creating an item, perform all the calculations and then reduce the base cost by 10%. This discount affects the crafting time as well as the final price of the item. In addition, you can use fabricate once per day as a spell-like ability. Though you can’t create magic items with the fabricate spell, you may use it to create items that you later enhance magically.

Exalted

1: Forgecrafter (Sp)crafter’s fortuneAPG 3/day, fox’s cunning 2/day, or greater magic weapon 1/day
2: Ironskin (Ex) Your skin is as thick and tough as that of a dwarf who’s worked the forge for 50 years, every scratch and burn associated with the memory of a masterpiece you’ve realized in stone or steel. As a free action, you can toughen your skin further, gaining DR 10/chaotic and evil. Dismissing this ability is also a free action. This ability lasts a number rounds per day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). The rounds don’t need to be consecutive.
3: Hammerfist Ally (Sp) You can bring forth an ancient stone construct forged specifically to protect the followers of Earth. Once per day as a standard action, you can summon a stone golem to aid you. You gain telepathy with the golem to a range of 100 feet. The golem follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home. The golem takes the form of a Earth elemental. Its statistics remain unchanged despite these cosmetic alterations.

Sentinel

1: Battlefield Protector (Sp)sanctuary 3/day, shield of faith 2/day, prayer 1/day
2: Holy Artificer (Su) The spirit of an ancient warrior or artisan guides your hand when you set your mind toward creation, inspiring you and helping you perfect your craft. You gain the artificer’s touch granted power from the Artifice domain if you don’t already have access to it. Use your character level instead of cleric level to determine the power of your artificer’s touch.
3: Earthen Smite (Su) You call upon your connection with the earth and its hidden strength to levy it behind your holy attacks. Whenever you use your smite evil ability, you can choose to add 2d6 points of acid damage to your damage roll. If you don’t have access to smite evil, you can instead add 2d6 points of acid damage to a single attack against an evil opponent three times per day. You must declare your use of this ability before you roll your attack. If you miss or if the target is not evil, the use is wasted.

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