Arcane Familiars on Athas

Sorcerers, wizards, and other classes that acquire familiars through class features replace the list used in the standard pathfinder setting with the animals on the following list: Bat, critic lizard, drain spider, giant flea, greensting scorpion, hawk, house centipede, jankx, kes’trekel, common lizard, mulworm, owl, rat, raven, scarlet spider, giant solifugid, ramphor, speckled hurrum, viper (snake), or z’tal. Familiars indigenous to Athas have their special abilities listed below.

If the character possesses the improved familiar feat, they may choose any of the creatures that are added onto the list by that feat, but certain familiars such as ice mephits or water zhyen might find their surroundings quite uncomfortable. Please consult with your GM before choosing such familiars, as your GM may not allow such creatures as valid options, or they may present certain challenges that could make game-play less enjoyable for players that are not aware of such factors.

Table 6: Familiars on Athas

Familiar Special
Critic LizardMaster gains a +2 bonus on Reflex saves.
Hurrum, SpeckledMaster gains a +3 bonus on Diplomacy checks.
Jankx Master gains a +3 bonus on sound-based Perception checks.
Kes’trekelMaster gains a +2 bonus on Fortitude saves.
MulwormMaster gains +3 hit points.
Ramphor Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness.
Z’talMaster gains a +3 bonus on Intimidate checks.

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