Arcane Familiars on Athas
Sorcerers, wizards, and other classes that acquire familiars through class features replace the list used in the standard pathfinder setting with the animals on the following list: Bat, critic lizard, drain spider, giant flea, greensting scorpion, hawk, house centipede, jankx, kes’trekel, common lizard, mulworm, owl, rat, raven, scarlet spider, giant solifugid, ramphor, speckled hurrum, viper (snake), or z’tal. Familiars indigenous to Athas have their special abilities listed below.
If the character possesses the improved familiar feat, they may choose any of the creatures that are added onto the list by that feat, but certain familiars such as ice mephits or water zhyen might find their surroundings quite uncomfortable. Please consult with your GM before choosing such familiars, as your GM may not allow such creatures as valid options, or they may present certain challenges that could make game-play less enjoyable for players that are not aware of such factors.
Table 6: Familiars on Athas
Familiar | Special |
Critic Lizard | Master gains a +2 bonus on Reflex saves. |
Hurrum, Speckled | Master gains a +3 bonus on Diplomacy checks. |
Jankx | Master gains a +3 bonus on sound-based Perception checks. |
Kes’trekel | Master gains a +2 bonus on Fortitude saves. |
Mulworm | Master gains +3 hit points. |
Ramphor | Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness. |
Z’tal | Master gains a +3 bonus on Intimidate checks. |