Slaymate

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Slaymate

This human child has blank, black eyes and her skin has a slug-like sheen. She opens her mouth far too wide, a toothy maw that splits her head from ear to ear.

Slaymates are the undead remnants of children who died due to a parent’s betrayal. As such, they often seek out other creatures to serve as their new “parents”, such as necromancers or larger, stronger undead. Both spellcasters and the walking dead appreciate the slaymate’s abilities to bolster their trades and serve to protect the pathetic, horrific slaymate in exchange for these powers. A slaymate’s behavior reflects a disturbing innocence and their cruelty is that of children pulling off an insect’s legs.

Slaymates vary in height and weight as children do, averaging three and a half feet. Rumors persist of rare slaymates “growing up” due to the blessing of gods or fiendish lords of undeath—these adult slaymates have the giant simple template and are frequently necromancers or clerics of evil deities.

A slaymate can be created by a create undead spell cast at caster level 14th. Only a caster with at least three metamagic feats can create a slaymate.

Slaymate CR 3
XP 800

LE Small undead
Init +5; Senses darkvision 60 ft., Perception +12
Aura pale aura (10 ft.)
Defense
AC 14, touch 13, flat-footed 12 (+1 size, +1 Dex, +1 natural, +1 dodge)
hp 31 (7d8)
Fort +2, Ref +5, Will +5
Offense
Speed 20 ft.
Melee bite +7 (1d4+1 plus disease)
Special Attacks bolstering touch, sneak attack +1d6
Statistics
Str 12, Dex 13, Con -, Int 11, Wis 10, Cha 10
Base Atk +5; CMB +5; CMD 17
Feats Alertness, Dodge, Improved Initiative, Lightning Reflexes
Skills Escape Artist +8, Perception +12, Sense Motive +12, Stealth +15
Languages Common
Ecology
Environment any land and underground
Organization solitary or family (1 plus 1 spellcaster of 3rd to 6th level)
Treasure incidental
Special Abilities
Bolstering Touch (Su) Three times a day, a slaymate can touch an undead creature to grant it a +1 profane bonus to attack rolls and damage rolls and +2 channel resistance for 1 minute.
Disease (Su) Pale wasting—injury; save Fort DC 13; onset 1 day; damage 1d4 Str and 1d4 Con; cure 2 saves. The save DC is Charisma based.
Pale Aura (Su) A slaymate exudes an aura that empowers necromantic magic. Any necromancy spell cast within a slaymate’s pale aura gains a +1 bonus to the DC (if any) and is cast at +1 caster level. A spellcaster within the slaymate’s aura can choose to use any metamagic feat he knows on a necromancy spell he casts without increasing the casting time or spell level. Doing so, however, deals damage to both the slaymate and the caster equal to 5 x the level the spell would ordinarily be adjusted to. There is no saving throw to resist this damage.

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