
This bear-like creature has a spiked and plated exterior. It turns to look in your direction and snarls, opening its circular maw full of long, razor-sharp teeth.
Dedrakon
CR 3 LN Large Magical Beast (psionic) XP 800
Init +0; Senses darkvision 60 ft.; low-light vision; perception +7
DEFENSE
AC 17, touch 9, flat-footed 17 (+0 Dex, +8 natural, -1 size)
hp 42 (5d10+15)
Fort +6; Ref +4; Will +0 Immune entangle, staggered
Offense
Speed 30 ft.
Melee Bite +8 (2d6+4 plus crystal shackles), 2 claws +8 (1d6+4 plus crystal shackles)
Special Attacks
arresting roar (DC 10) Space 10 ft. Reach 5 ft.
Psi-Like Abilities (ML 5; concentration +3)
At will – hustle
Statistics
Str 18, Dex 10, Con 14, Int 6, Wis 8, Cha 6
Base Atk +5; CMB +10; CMD 20 (22 vs. trip)
Feats
Toughness, Improved Natural Attack (Bite), Ability Focus (Arresting Roar)
Skills
Perception +7, Stealth +8 Racial Modifiers +8 Stealth
Ecology
Environment: Any temperate land or underground, any temperate urban
Organization: solitary, mated pair, chain gang (3-6)
Treasure: standard
Special Abilities
Crystal Shackles (Su): Acreature struck by a dedrakon’s natural attacks gains a crystal shackle somewhere on their body. These shackles generate a localizedtelekinetic field that slows the creature’s movements, inflicting a penalty equal to (5 x the number of creatures with crystal shackles on them) feet to the victim’s movement speeds for three rounds. Additional applications of this ability do not stack; instead, they extend its duration by another three rounds.
Arresting Roar (Su): As a standard action, the dedrakon is able to emit a powerful blast of telekinetic force with a roar. This blast interacts with the field generated by its crystal shackles ability, causing any creature within 30 ft. that is also affected by crystal shackles to be paralyzed for one round unless it makes a DC 15 Fortitude save. Creatures unaffected by crystal shackles are not affected by this ability. The dedrakon can only use this ability once every three rounds. The save DC is Wisdom-based.
Sometimes known as scalebears or chain hounds, dedrakons are actually more closely related to reptiles. The first dedrakons were bred on commission; a city facing severe and frequent riots needed a method of quelling the violence and preventing the troublemakers from fleeing while the local watch made arrests. The psion they contracted created dedrakons as the answer – ferocious, intelligent ambush predators with a disciplined mindset and the ability to blend into an urban environment.
Urban dedrakons are trained to work closely with law enforcement and/or military elements, typically as shock troops and riot breakers. When encountered in the wild, dedrakons lie in wait for their prey and charge forward in a burst of savage fury, using their hustle power to close the gap and unleash their full spread of attacks. Though not normally inclined to hunt sapient prey, dedrakons will kill to defend their territory, or if their young are threatened.
Dedrakons are about 4 ft. tall when on all fours, although their bodies from nose to toe are closer to 8 feet in length. The average dedrakon weighs around 800 pounds.